Cette thèse vise à avoir une meilleure compréhension des mécanismes qui sous-tendent la perception visuelle spatiale, et plus particulièrement la perception de la distance égocentrique. Nous cherchons à déterminer les raisons qui font que la distance égocentrique est, en général, sous-estimée lorsque l’observateur est placé dans un dispositif de réalité virtuelle par rapport au monde réel. Dans une première étude, nous montrons que la présence d’indice visuels liés à la parallaxe du mouvement de la tête impacte le comportement de suivi de véhicule des conducteurs en simulateur de conduite de manière différente selon qu’elle est couplée à une vision stéréoscopique ou non. Dans la seconde étude, nous montrons que l’étude de la variabilité int...
The study of humans' perceptual experiences in Virtual Environments (VEs) plays an essential role in...
Virtual reality systems commonly include both monocular and binocular depth cues, which have the pot...
The study of humans' perceptual experiences in Virtual Environments (VEs) plays an essential role in...
* RésuméNous proposons un cadre pour influencer la perception spatiale dans des écrans de réalité vi...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
* AbstractWe propose a method to improve spatial perception in heterogeneous virtual reality display...
* AbstractWe propose a method to improve spatial perception in heterogeneous virtual reality display...
Virtual Reality, Augmented Reality, Mixed Reality, these words as well as their applications are gra...
Réalité Virtuelle, Réalité Augmentée, Réalité Mixte, ces mots comme les applications qui les accompa...
The 3D structure of a virtual or augmented scene is affected by distortions that can affect the natu...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
Spatial representation is derived from a multi-sensory network involving vision, audition and vestib...
In virtual environments, perceived egocentric distances are consistently underestimated when compare...
Virtual environments (VEs) are computer-simulations of real or fictional environments with which use...
The study of humans' perceptual experiences in Virtual Environments (VEs) plays an essential role in...
Virtual reality systems commonly include both monocular and binocular depth cues, which have the pot...
The study of humans' perceptual experiences in Virtual Environments (VEs) plays an essential role in...
* RésuméNous proposons un cadre pour influencer la perception spatiale dans des écrans de réalité vi...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
* AbstractWe propose a method to improve spatial perception in heterogeneous virtual reality display...
* AbstractWe propose a method to improve spatial perception in heterogeneous virtual reality display...
Virtual Reality, Augmented Reality, Mixed Reality, these words as well as their applications are gra...
Réalité Virtuelle, Réalité Augmentée, Réalité Mixte, ces mots comme les applications qui les accompa...
The 3D structure of a virtual or augmented scene is affected by distortions that can affect the natu...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
Spatial representation is derived from a multi-sensory network involving vision, audition and vestib...
In virtual environments, perceived egocentric distances are consistently underestimated when compare...
Virtual environments (VEs) are computer-simulations of real or fictional environments with which use...
The study of humans' perceptual experiences in Virtual Environments (VEs) plays an essential role in...
Virtual reality systems commonly include both monocular and binocular depth cues, which have the pot...
The study of humans' perceptual experiences in Virtual Environments (VEs) plays an essential role in...