Virtual Reality, Augmented Reality, Mixed Reality, these words as well as their applications are gradually becoming common usage. However, the reality proposed by these technologies is not identical to our regular reality. This work aims to highlight some perceptual biases in Mixed Reality. First we study a perceptual bias linked to the observer: the anisotropy of the egocentric distances perception in virtual reality. In a second part, we study the exocentric perception of distances in Augmented Reality (AR). Indeed the under estimation of egocentric distances is a phenomen on frequently observed and it is therefore interesting to consider its potential transfer tothe exocentric perception. Then we further study other potential biases in A...
* AbstractWe propose a method to improve spatial perception in heterogeneous virtual reality display...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...
Réalité Virtuelle, Réalité Augmentée, Réalité Mixte, ces mots comme les applications qui les accompa...
International audienceCommonly used Head Mounted Displays (HMDs) in Augmented Reality (AR), namely O...
International audienceCommonly used Head Mounted Displays (HMDs) in Augmented Reality (AR), namely O...
International audienceThe topic of distance perception has been widely investigated in Virtual Reali...
International audienceCommonly used Head Mounted Displays (HMDs) in Augmented Reality (AR), namely O...
International audienceCommonly used Head Mounted Displays (HMDs) in Augmented Reality (AR), namely O...
International audienceThe topic of distance perception has been widely investigated in Virtual Reali...
International audienceThe topic of distance perception has been widely investigated in Virtual Reali...
International audienceThe topic of distance perception has been widely investigated in Virtual Reali...
Cette thèse vise à avoir une meilleure compréhension des mécanismes qui sous-tendent la perception v...
International audienceThe topic of distance perception has been widely investigated in Virtual Reali...
* AbstractWe propose a method to improve spatial perception in heterogeneous virtual reality display...
* AbstractWe propose a method to improve spatial perception in heterogeneous virtual reality display...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...
Réalité Virtuelle, Réalité Augmentée, Réalité Mixte, ces mots comme les applications qui les accompa...
International audienceCommonly used Head Mounted Displays (HMDs) in Augmented Reality (AR), namely O...
International audienceCommonly used Head Mounted Displays (HMDs) in Augmented Reality (AR), namely O...
International audienceThe topic of distance perception has been widely investigated in Virtual Reali...
International audienceCommonly used Head Mounted Displays (HMDs) in Augmented Reality (AR), namely O...
International audienceCommonly used Head Mounted Displays (HMDs) in Augmented Reality (AR), namely O...
International audienceThe topic of distance perception has been widely investigated in Virtual Reali...
International audienceThe topic of distance perception has been widely investigated in Virtual Reali...
International audienceThe topic of distance perception has been widely investigated in Virtual Reali...
Cette thèse vise à avoir une meilleure compréhension des mécanismes qui sous-tendent la perception v...
International audienceThe topic of distance perception has been widely investigated in Virtual Reali...
* AbstractWe propose a method to improve spatial perception in heterogeneous virtual reality display...
* AbstractWe propose a method to improve spatial perception in heterogeneous virtual reality display...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...