Network topology and IP address are one of the material on computer network subjects for TKJ Vocational High School XI class at SMK Harapan Kartasura. Learning media used in the learning process so far are still not optimizing student learning outcomes in computer networking subjects. The optimal lack of learning outcomes in these subjects, thus need to develop the learning media used. The purpose of this study was to determine the level of feasibility of 2D educational games as learning media for computer network learning for TKJ SMK Harapan Kartasura students and comparing student learning outcomes after using educational game-based learning media using power point learning media. This study uses the Research and Development method. The p...
Penelitian ini bertujuan untuk mengembangkan game edukasi yang berkualitas sebagai media pembelajara...
Era Industri 4.0 has prompted academics to be able to apply a technology in a learning. However, thi...
The learning outcomes of students for learning are not optimal when the learning method still uses c...
Technological developments are not only centered on the electronics industry sector, but also in the...
The presence of information technology that is currently developing is an advantage that can be util...
In this study carried out based on the results of the analysis of problems in SMK Harapan Kartasura ...
ABSTRACT The lesson material about Network oftenfeel difficult for any students of Vocational high S...
Learning hijaiyah letters and tajwid is one of the compulsory subjects especially in class 4 of MI M...
The basic computer network subject is one of the subjects that must be mastered by SMK students, esp...
The use of technology as a learning medium is a new breakthrough that is very effective because in ...
Introduction of numbers and letters are one of the lessons in TK Kemiri 06 Kebakkramat Karanganyar t...
This study aims to determine the perceptions of students towards the utilazation of quizizz educatio...
The use of technology in the learning process requires educators to be able to adapt to technology i...
The purpose of this research is to develop education game as learning media in introducing animal an...
Abstract: This research was aimed to develop learning media in the form of educational games on comp...
Penelitian ini bertujuan untuk mengembangkan game edukasi yang berkualitas sebagai media pembelajara...
Era Industri 4.0 has prompted academics to be able to apply a technology in a learning. However, thi...
The learning outcomes of students for learning are not optimal when the learning method still uses c...
Technological developments are not only centered on the electronics industry sector, but also in the...
The presence of information technology that is currently developing is an advantage that can be util...
In this study carried out based on the results of the analysis of problems in SMK Harapan Kartasura ...
ABSTRACT The lesson material about Network oftenfeel difficult for any students of Vocational high S...
Learning hijaiyah letters and tajwid is one of the compulsory subjects especially in class 4 of MI M...
The basic computer network subject is one of the subjects that must be mastered by SMK students, esp...
The use of technology as a learning medium is a new breakthrough that is very effective because in ...
Introduction of numbers and letters are one of the lessons in TK Kemiri 06 Kebakkramat Karanganyar t...
This study aims to determine the perceptions of students towards the utilazation of quizizz educatio...
The use of technology in the learning process requires educators to be able to adapt to technology i...
The purpose of this research is to develop education game as learning media in introducing animal an...
Abstract: This research was aimed to develop learning media in the form of educational games on comp...
Penelitian ini bertujuan untuk mengembangkan game edukasi yang berkualitas sebagai media pembelajara...
Era Industri 4.0 has prompted academics to be able to apply a technology in a learning. However, thi...
The learning outcomes of students for learning are not optimal when the learning method still uses c...