The presence of information technology that is currently developing is an advantage that can be utilized in everyday life, the use of information technology, especially communication media, is underutilized optimally. Especially in the field of education in the delivery of learning material. Delivering material that is done in a conventional way is deemed less able to attract students' interest in learning because it feels boring. In this case the researcher aims to develop learning media that is expected to be able to attract students' learning attention by making 2-dimensional game learning media based on android, especially in computer and basic network subjects, where in the delivery of this material provides basic material on the intro...
This research is a research and development research and development (R&D) that aims to develop inte...
Teaching and learning activities in Indonesia still use the lecture method which sometimes according...
Learning media is an intermediary for the delivery of subject matter to students by using certain to...
This study carried out based on the results of the analysis of problems in SMK Harapan Kartasura sch...
Media pembelajaran merupakan suatu alat yang dapat membantu proses belajar mengajar, dan sekaligus m...
This article aims to: (1) Create an android-based learning media that is used by students in the lea...
Media pembelajaran adalah alat pembawa pesan untuk menyampaikan materi pembelajaran. Perkembangan te...
Permainan edukasi merupakan contoh media pendidikan yang dapat digunakan menjadi alat pembelajaran. ...
Media pembelajaran yang dikemas dalam bentuk permainan dengan memanfaatkan pengembangan teknologi be...
The use of smartphone technology among students has not been utilized properly, because it is only u...
Penelitian ini mengembangkan media game edukasi Om-Tur berbasis android materi bangun datar kelas IV...
Setiap tahun perkembangan teknologi dan komunikasi selalu menunjukkan peningkatan. Hal itu dapat dim...
The development of increasingly advanced technology has a vital role in all sectors of management, w...
Educational game is a game that can encourage someone to think more actively and creatively in learn...
Media pembelajaran adalah segala sesuatu yang digunakan untuk menyampaikan informasi dalam proses pe...
This research is a research and development research and development (R&D) that aims to develop inte...
Teaching and learning activities in Indonesia still use the lecture method which sometimes according...
Learning media is an intermediary for the delivery of subject matter to students by using certain to...
This study carried out based on the results of the analysis of problems in SMK Harapan Kartasura sch...
Media pembelajaran merupakan suatu alat yang dapat membantu proses belajar mengajar, dan sekaligus m...
This article aims to: (1) Create an android-based learning media that is used by students in the lea...
Media pembelajaran adalah alat pembawa pesan untuk menyampaikan materi pembelajaran. Perkembangan te...
Permainan edukasi merupakan contoh media pendidikan yang dapat digunakan menjadi alat pembelajaran. ...
Media pembelajaran yang dikemas dalam bentuk permainan dengan memanfaatkan pengembangan teknologi be...
The use of smartphone technology among students has not been utilized properly, because it is only u...
Penelitian ini mengembangkan media game edukasi Om-Tur berbasis android materi bangun datar kelas IV...
Setiap tahun perkembangan teknologi dan komunikasi selalu menunjukkan peningkatan. Hal itu dapat dim...
The development of increasingly advanced technology has a vital role in all sectors of management, w...
Educational game is a game that can encourage someone to think more actively and creatively in learn...
Media pembelajaran adalah segala sesuatu yang digunakan untuk menyampaikan informasi dalam proses pe...
This research is a research and development research and development (R&D) that aims to develop inte...
Teaching and learning activities in Indonesia still use the lecture method which sometimes according...
Learning media is an intermediary for the delivery of subject matter to students by using certain to...