This study aims to determine the perceptions of students towards the utilazation of quizizz educational game based learning media in class 12st of the 1 Vocational High School in Serang City. This study used a survey research method with 67 respondent, and was selected randomly through random sampling technique.based on the results of the study, it shows that students consider quizizz educational game-based learning media as media that is easy to use, fun to use, that can increase learning effectiveness, media that can increase motivation and involve activeness in the learning process.as or the weaknesses, that are a problem in using quizizz educational game media according to students, namely relate to internet connections that must be sta...
This study aims to create and develop online game learning media using the Quizizz application in th...
Penelitian ini mengembangkan Aplikasi Media Pembelajaran untuk membantu memberikan inovasi media ata...
The learning outcomes of students for learning are not optimal when the learning method still uses c...
Media is one of the components of learning, where learning media can be said to be interesting when ...
In this digital era, it is very important to understand and use technology wisely to adapt to digita...
Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran game educandy terha...
Era Industri 4.0 has prompted academics to be able to apply a technology in a learning. However, thi...
Penelitian ini dilatarbelakangi oleh penggunaan handphone di sekolah sebagai media pembelajaran, sal...
This study discusses the effect of the use of interactive learning media based on the Quizizz applic...
Students' interest in learning is still relatively low because quite a few students think that the l...
ABSTRAKPenelitian ini bertujuan untuk mengetahui peningkatan hasil belajar dalam pembelajaran daring...
During face-to-face learning, students are still influenced by distance learning such as decreased e...
Perkembangan zaman telah mengantarkan pada kemajuan teknis, salah satunya adalah penggunaan program ...
Penelitian ini dilatarbelakangi oleh dunia pendidikan yang membutuhkan inovasi media pembelajaran ag...
ABSTRAKTujuan penelitian ini untuk mengetahui pemanfaatan media pembelajaran berbasis game edukasi t...
This study aims to create and develop online game learning media using the Quizizz application in th...
Penelitian ini mengembangkan Aplikasi Media Pembelajaran untuk membantu memberikan inovasi media ata...
The learning outcomes of students for learning are not optimal when the learning method still uses c...
Media is one of the components of learning, where learning media can be said to be interesting when ...
In this digital era, it is very important to understand and use technology wisely to adapt to digita...
Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran game educandy terha...
Era Industri 4.0 has prompted academics to be able to apply a technology in a learning. However, thi...
Penelitian ini dilatarbelakangi oleh penggunaan handphone di sekolah sebagai media pembelajaran, sal...
This study discusses the effect of the use of interactive learning media based on the Quizizz applic...
Students' interest in learning is still relatively low because quite a few students think that the l...
ABSTRAKPenelitian ini bertujuan untuk mengetahui peningkatan hasil belajar dalam pembelajaran daring...
During face-to-face learning, students are still influenced by distance learning such as decreased e...
Perkembangan zaman telah mengantarkan pada kemajuan teknis, salah satunya adalah penggunaan program ...
Penelitian ini dilatarbelakangi oleh dunia pendidikan yang membutuhkan inovasi media pembelajaran ag...
ABSTRAKTujuan penelitian ini untuk mengetahui pemanfaatan media pembelajaran berbasis game edukasi t...
This study aims to create and develop online game learning media using the Quizizz application in th...
Penelitian ini mengembangkan Aplikasi Media Pembelajaran untuk membantu memberikan inovasi media ata...
The learning outcomes of students for learning are not optimal when the learning method still uses c...