This paper presents an overview of the novel platform AMUSE (Agent-based Multi-User Social Environment), an agent-based social gaming platform that leverages the power of industrial-strength agent technologies. The core need that motivated the initial work on AMUSE was to provide game developers with a solid tool targeting common horizontal issues in social gaming, like user management and game state management, for games with synchronous and asynchronous interactions. AMUSE fulfills such a need by means of industrial-strength agent technology. Actually, AMUSE is not only a development framework that can be effectively used to implement prototypes and small-scale games with just a few concurrent players. Rather, it is thought as a PaaS (Pla...
In the age of pervasive computing and social networks, it has become commonplace to retrieve opinion...
Nowadays social networks are used for various recreational purposes. It is believed that every day i...
This paper discusses current trends in gaming platform capabilities, and their relevance to cultural...
This paper presents an overview of the functionality and of the architectural design of AMUSE (Agent...
AbstractThis paper describes the core features and the multi-agent architecture of AMUSE (Agent-base...
Abstract:- This paper presents a software framework able to extend the coverage of virtual communiti...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
This deliverable is software, as such this document is abridged to be as succinct as possible, the e...
This paper discusses an exploratory case study of the design of games that facilitate spontaneous so...
We present a prototype multi-agent system whose goal is to support a 3D application for e-retailing....
This paper discusses an exploratory case study of the design of games that facilitate spontaneous so...
There is an attention shift within the gaming industry toward more natural (long-term) behavior of n...
Firms manufacturing video games and player communities enjoying the games are closely related, not o...
Location-based games (LBGs) are becoming increasingly more popular, especially those that focus on s...
Massively Multiplayer Online Games (MMOGs) are online videogames played at the same time by a huge n...
In the age of pervasive computing and social networks, it has become commonplace to retrieve opinion...
Nowadays social networks are used for various recreational purposes. It is believed that every day i...
This paper discusses current trends in gaming platform capabilities, and their relevance to cultural...
This paper presents an overview of the functionality and of the architectural design of AMUSE (Agent...
AbstractThis paper describes the core features and the multi-agent architecture of AMUSE (Agent-base...
Abstract:- This paper presents a software framework able to extend the coverage of virtual communiti...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
This deliverable is software, as such this document is abridged to be as succinct as possible, the e...
This paper discusses an exploratory case study of the design of games that facilitate spontaneous so...
We present a prototype multi-agent system whose goal is to support a 3D application for e-retailing....
This paper discusses an exploratory case study of the design of games that facilitate spontaneous so...
There is an attention shift within the gaming industry toward more natural (long-term) behavior of n...
Firms manufacturing video games and player communities enjoying the games are closely related, not o...
Location-based games (LBGs) are becoming increasingly more popular, especially those that focus on s...
Massively Multiplayer Online Games (MMOGs) are online videogames played at the same time by a huge n...
In the age of pervasive computing and social networks, it has become commonplace to retrieve opinion...
Nowadays social networks are used for various recreational purposes. It is believed that every day i...
This paper discusses current trends in gaming platform capabilities, and their relevance to cultural...