Summarization: The ability of learning is critical for agents designed to compete in a variety of two-player, turn-taking, tactical adversarial games, such as Backgammon, Othello/Reversi, Chess, Hex, etc. The mainstream approach to learning in such games consists of updating some state evaluation function usually in a Temporal Difference (TD) sense either under the MiniMax optimality criterion or under optimization against a specific opponent. However, this approach is limited by several factors: (a) updates to the evaluation function are incremental, (b) stored samples from past games cannot be utilized, and (c) the quality of each update depends on the current evaluation function due to bootstrapping. In this paper, we present a learning ...
We consider the problem of effective and automated decision-making in modern real-time strategy (RTS...
Summarization: We propose a new approach to reinforcement learning which combines least squares func...
We propose a new set of criteria for learning algorithms in multi-agent systems, one that is more st...
Summarization: Game playing has always been considered an intellectual activity requiring a good lev...
Summarization: Least-squares methods have been successfully used for prediction problems in the cont...
With the rapid advent of video games recently and the increasing numbers of players and gamers, only...
We present a novel and uniform formulation of the problem of reinforcement learning against bounded ...
A promising approach to learn to play board games is to use reinforcement learning algorithms that c...
textabstractIn this article we describe reinforcement learning, a machine learning technique for sol...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
This paper compares three strategies in using reinforcement learning algorithms to let an artificial...
We provide a uniform framework for learning against a recent history adversary in arbitrary repeated...
Δημοσίευση σε επιστημονικό περιοδικόSummarization: We propose a new approach to reinforcement learni...
This article discusses automatic strategy acquisition for the game "Othello" based on rein...
This thesis studies policy iteration methods with linear approximation of the value function for lar...
We consider the problem of effective and automated decision-making in modern real-time strategy (RTS...
Summarization: We propose a new approach to reinforcement learning which combines least squares func...
We propose a new set of criteria for learning algorithms in multi-agent systems, one that is more st...
Summarization: Game playing has always been considered an intellectual activity requiring a good lev...
Summarization: Least-squares methods have been successfully used for prediction problems in the cont...
With the rapid advent of video games recently and the increasing numbers of players and gamers, only...
We present a novel and uniform formulation of the problem of reinforcement learning against bounded ...
A promising approach to learn to play board games is to use reinforcement learning algorithms that c...
textabstractIn this article we describe reinforcement learning, a machine learning technique for sol...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
This paper compares three strategies in using reinforcement learning algorithms to let an artificial...
We provide a uniform framework for learning against a recent history adversary in arbitrary repeated...
Δημοσίευση σε επιστημονικό περιοδικόSummarization: We propose a new approach to reinforcement learni...
This article discusses automatic strategy acquisition for the game "Othello" based on rein...
This thesis studies policy iteration methods with linear approximation of the value function for lar...
We consider the problem of effective and automated decision-making in modern real-time strategy (RTS...
Summarization: We propose a new approach to reinforcement learning which combines least squares func...
We propose a new set of criteria for learning algorithms in multi-agent systems, one that is more st...