Summarization: Game playing has always been considered an intellectual activity requiring a good level of intelligence. This paper focuses on Adversarial Tetris, a variation of the well-known Tetris game, introduced at the 3rd International Reinforcement Learning Competition in 2009. In Adversarial Tetris the mission of the player to complete as many lines as possible is actively hindered by an unknown adversary who selects the falling tetraminoes in ways that make the game harder for the player. In addition, there are boards of different sizes and learning ability is tested over a variety of boards and adversaries. This paper describes the design and implementation of an agent capable of learning to improve his strategy against any adversa...
This paper deals with creating artificial intelligence for computer player for deterministic games s...
Recently, the seminal algorithms AlphaGo and AlphaZero have started a new era in game learning and d...
This paper proposes a simple extension of the celebrated MINIMAX algorithm used in zero-sum two-play...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Iwoki math is an abstract board game that consists on placing tiles and that combines the calculatio...
Summarization: The ability of learning is critical for agents designed to compete in a variety of tw...
This article discusses automatic strategy acquisition for the game "Othello" based on rein...
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
Abstract. We investigate systematically the impact of a minimax tutor in the training of computer pl...
Stratego is a boardgame not very different from chess, that contains hidden information. Because of ...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
This paper proposes a simple extension of the celebrated MINIMAX algorithm used in zero-sum two-play...
While human players adjust their playing strategy according to their opponent, computer programs, wh...
Tetris is one of the most famous tile-matching videogames, and has been used as a test bed for artif...
In this paper we present TDLeaf(), a variation on the TD() algorithm that enables it to be used in c...
This paper deals with creating artificial intelligence for computer player for deterministic games s...
Recently, the seminal algorithms AlphaGo and AlphaZero have started a new era in game learning and d...
This paper proposes a simple extension of the celebrated MINIMAX algorithm used in zero-sum two-play...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Iwoki math is an abstract board game that consists on placing tiles and that combines the calculatio...
Summarization: The ability of learning is critical for agents designed to compete in a variety of tw...
This article discusses automatic strategy acquisition for the game "Othello" based on rein...
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
Abstract. We investigate systematically the impact of a minimax tutor in the training of computer pl...
Stratego is a boardgame not very different from chess, that contains hidden information. Because of ...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
This paper proposes a simple extension of the celebrated MINIMAX algorithm used in zero-sum two-play...
While human players adjust their playing strategy according to their opponent, computer programs, wh...
Tetris is one of the most famous tile-matching videogames, and has been used as a test bed for artif...
In this paper we present TDLeaf(), a variation on the TD() algorithm that enables it to be used in c...
This paper deals with creating artificial intelligence for computer player for deterministic games s...
Recently, the seminal algorithms AlphaGo and AlphaZero have started a new era in game learning and d...
This paper proposes a simple extension of the celebrated MINIMAX algorithm used in zero-sum two-play...