We consider the problem of effective and automated decision-making in modern real-time strategy (RTS) games through the use of reinforcement learning techniques. RTS games constitute environments with large, high-dimensional and continuous state and action spaces with temporally-extended actions. For such environments, value functions are represented using function approximators. Due to approximation errors, temporal-difference methods suffer from stability issues. This thesis proposes Exlos, a stable, model-based Monte-Carlo method which borrows ideas from several existing algorithms including prioritized sweeping and upper confidence trees (UCT). Contrary to existing model-based algorithms, Exlos assumes models are imperfect, reduci...
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
The reinforcement learning problem of complex action control in multiplayer online battlefield games...
34 pages, 6 figuresInternational audienceWe investigate a class of reinforcement learning dynamics i...
Real-Time Strategy (RTS) games can be abstracted to resource allocation applicable in many fields an...
AbstractIn this paper we proposed reinforcement learning algorithms with the generalized reward func...
Udgivelsesdato: October 2009Real-time strategy (RTS) games provide a challenging platform to impleme...
Reinforcement learning (RL) focuses on an essential aspect of intelligent behavior – how an agent ca...
In Reinforcement learning the updating of the value functions determines the information spreading a...
Sequentially making-decision abounds in real-world problems ranging from robots needing to interact ...
Large state and action spaces are very challenging to reinforcement learning. However, in many domai...
In the last few years, Reinforcement Learning (RL), also called adaptive (or approximate) dynamic pr...
Model-Based Reinforcement Learning (MBRL) algorithms solve sequential decision-making problems, usua...
Sequential decision making from experience, or reinforcement learning (RL), is a paradigm that is we...
Real-time strategy (RTS) games have provided a fertile ground for AI research with notable recent su...
We present a new algorithm for polynomial time learning of optimal behavior in stochastic games. Thi...
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
The reinforcement learning problem of complex action control in multiplayer online battlefield games...
34 pages, 6 figuresInternational audienceWe investigate a class of reinforcement learning dynamics i...
Real-Time Strategy (RTS) games can be abstracted to resource allocation applicable in many fields an...
AbstractIn this paper we proposed reinforcement learning algorithms with the generalized reward func...
Udgivelsesdato: October 2009Real-time strategy (RTS) games provide a challenging platform to impleme...
Reinforcement learning (RL) focuses on an essential aspect of intelligent behavior – how an agent ca...
In Reinforcement learning the updating of the value functions determines the information spreading a...
Sequentially making-decision abounds in real-world problems ranging from robots needing to interact ...
Large state and action spaces are very challenging to reinforcement learning. However, in many domai...
In the last few years, Reinforcement Learning (RL), also called adaptive (or approximate) dynamic pr...
Model-Based Reinforcement Learning (MBRL) algorithms solve sequential decision-making problems, usua...
Sequential decision making from experience, or reinforcement learning (RL), is a paradigm that is we...
Real-time strategy (RTS) games have provided a fertile ground for AI research with notable recent su...
We present a new algorithm for polynomial time learning of optimal behavior in stochastic games. Thi...
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
The reinforcement learning problem of complex action control in multiplayer online battlefield games...
34 pages, 6 figuresInternational audienceWe investigate a class of reinforcement learning dynamics i...