Real-time strategy (RTS) games have provided a fertile ground for AI research with notable recent successes based on deep reinforcement learning (RL). However, RL remains a data-hungry approach featuring a high sample complexity. In this thesis, we focus on a sample complexity reduction technique called reinforcement learning as a rehearsal (RLaR), and on the RTS game of MicroRTS to formulate and evaluate it. RLaR has been formulated in the context of action-value function based RL before. Here we formulate it for a different RL framework, called actor-critic RL. We show that on the one hand the actor-critic framework allows RLaR to be much simpler, but on the other hand it leaves room for a key component of RLaR--a prediction function that...
Reinforcement Learning (RL) is a methodology used to solve Markov decision processes (MDPs) within s...
We introduce a novel type of actor-critic approach for deep reinforcement learning which is based on...
The exploitation of extra state information has been an active research area in multi-agent reinforc...
Reinforcement learning (RL) is generally considered as the machine learning answer to the optimal co...
We consider the problem of effective and automated decision-making in modern real-time strategy (RTS...
We propose Adversarially Trained Actor Critic (ATAC), a new model-free algorithm for offline reinfor...
Real-Time Strategy (RTS) games can be abstracted to resource allocation applicable in many fields an...
Reinforcement Learning (RL) is a subfield of Artificial Intelligence (AI) that deals with agents nav...
Reinforcement Learning (RL) is a subset of machine learning primarily concerned with goal-directed l...
Udgivelsesdato: October 2009Real-time strategy (RTS) games provide a challenging platform to impleme...
Reinforcement learning (RL) focuses on an essential aspect of intelligent behavior – how an agent ca...
Different from classic Supervised Learning, Reinforcement Learning (RL), is fundamentally interactiv...
This thesis focuses on Reinforcement Learning (RL) which considers an agent that makes sequen- tial ...
This article focuses on the recent advances in the field of reinforcement learning (RL) as well as t...
INTRODUCTION Reinforcement learning (RL) and supervised learning are usually portrayed as distinct ...
Reinforcement Learning (RL) is a methodology used to solve Markov decision processes (MDPs) within s...
We introduce a novel type of actor-critic approach for deep reinforcement learning which is based on...
The exploitation of extra state information has been an active research area in multi-agent reinforc...
Reinforcement learning (RL) is generally considered as the machine learning answer to the optimal co...
We consider the problem of effective and automated decision-making in modern real-time strategy (RTS...
We propose Adversarially Trained Actor Critic (ATAC), a new model-free algorithm for offline reinfor...
Real-Time Strategy (RTS) games can be abstracted to resource allocation applicable in many fields an...
Reinforcement Learning (RL) is a subfield of Artificial Intelligence (AI) that deals with agents nav...
Reinforcement Learning (RL) is a subset of machine learning primarily concerned with goal-directed l...
Udgivelsesdato: October 2009Real-time strategy (RTS) games provide a challenging platform to impleme...
Reinforcement learning (RL) focuses on an essential aspect of intelligent behavior – how an agent ca...
Different from classic Supervised Learning, Reinforcement Learning (RL), is fundamentally interactiv...
This thesis focuses on Reinforcement Learning (RL) which considers an agent that makes sequen- tial ...
This article focuses on the recent advances in the field of reinforcement learning (RL) as well as t...
INTRODUCTION Reinforcement learning (RL) and supervised learning are usually portrayed as distinct ...
Reinforcement Learning (RL) is a methodology used to solve Markov decision processes (MDPs) within s...
We introduce a novel type of actor-critic approach for deep reinforcement learning which is based on...
The exploitation of extra state information has been an active research area in multi-agent reinforc...