Multi-fragment effects, in the computer-generated imagery context, are effects that determine pixel color based on information computed from more than one fragment. In such effects, the contribution of each fragment is extracted from its visibility with respect to a point of view. Seen through a pixel’s point of view, the visibility of one fragment depends on its spatial relationship with other fragments. This relationship can be reduced to the problem of sorting multiple fragments. Therefore, sorting is the key to multi-fragment evaluation. The research on this dissertation is focused on two classical multi-fragment effects: order-independent transparency and anti-aliasing of transparent fragments. While transparency rendering requires sor...
Rendering is generating surface and three-dimensional effects on an object displayed on a monitor sc...
This work explores the spatial relation of Single Values over image pixels in order to propose a fil...
In computer graphics some operations can be performed in either object space or image space. Image s...
Multi-fragment effects, in the computer-generated imagery context, are effects that determine pixel ...
[[abstract]]In this paper we present an algorithm for low-cost hardware antialiasing and transparenc...
Using transparency is an important technique for modelling partial coverage in computer graphics and...
We present an accelerated depth peeling algorithm for order-independent transparency rendering on gr...
We present an image-space algorithm for dynamic transparency with the purpose of supporting object d...
We present an image-space algorithm for dynamic transparency with the purpose of supporting object d...
Identifying all the surfaces projecting into a pixel has several important applications in Computer ...
Rendering images of semi-transparent geometry representing e.g. windows, transparent cloth or archit...
We present details of Tiled and Clustered Forward Shading in its application to rendering transparen...
Stochastic transparency provides a unified approach to order-independent transparency, anti-aliasing...
We present a multiscale surface appearance representation and a rendering model that accounts for th...
We introduce a practical parallel technique to achieve real-time motion blur for textured and semi-t...
Rendering is generating surface and three-dimensional effects on an object displayed on a monitor sc...
This work explores the spatial relation of Single Values over image pixels in order to propose a fil...
In computer graphics some operations can be performed in either object space or image space. Image s...
Multi-fragment effects, in the computer-generated imagery context, are effects that determine pixel ...
[[abstract]]In this paper we present an algorithm for low-cost hardware antialiasing and transparenc...
Using transparency is an important technique for modelling partial coverage in computer graphics and...
We present an accelerated depth peeling algorithm for order-independent transparency rendering on gr...
We present an image-space algorithm for dynamic transparency with the purpose of supporting object d...
We present an image-space algorithm for dynamic transparency with the purpose of supporting object d...
Identifying all the surfaces projecting into a pixel has several important applications in Computer ...
Rendering images of semi-transparent geometry representing e.g. windows, transparent cloth or archit...
We present details of Tiled and Clustered Forward Shading in its application to rendering transparen...
Stochastic transparency provides a unified approach to order-independent transparency, anti-aliasing...
We present a multiscale surface appearance representation and a rendering model that accounts for th...
We introduce a practical parallel technique to achieve real-time motion blur for textured and semi-t...
Rendering is generating surface and three-dimensional effects on an object displayed on a monitor sc...
This work explores the spatial relation of Single Values over image pixels in order to propose a fil...
In computer graphics some operations can be performed in either object space or image space. Image s...