We present an image-space algorithm for dynamic transparency with the purpose of supporting object discovery and access in information-rich 3D visualization environments. The algorithm is based on multiple rendering passes and detects instances of object occlusion in the image-space using the fragment shader capabilities of modern programmable graphics hardware, creating alpha maps of opacity gradients around the occluded objects. In essence, the effect is somewhat similar to “X-ray vision ” of a superhero. We have implemented a prototype version of our algorithm with real-time rendering performance using a number of optimizations and speedups on current graphics hardware. To evaluate its use, we have also implemented three different exampl...
Transparency in 3D graphics has traditionally been created by ordering the transparent objects from ...
In this paper a new visibility culling is proposed to visualize large, dynamic and interactive 3D sc...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
We present an image-space algorithm for dynamic transparency with the purpose of supporting object d...
Recent developments in occlusion management for 3D environments often involve the use of dynamic tra...
Recent developments in occlusion management for 3D environments often involve the use of dynamic tra...
Abstract. Recent developments in occlusion management for 3D envi-ronments often involve the use of ...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
Computing ambient occlusion in screen-space (SSAO) is a common technique in real-time rendering appl...
Visibility algorithms have recently regained attention because of the ever increasing size of polygo...
Computing ambient occlusion in screen-space (SSAO) is a common technique in real-time rendering appl...
This paper describes a new occlusion culling technique for efficient visibility determination in rea...
Annual ConfInternational audienceVisibility determination is a key requirement in a wide range of gr...
Transparency in 3D graphics has traditionally been created by ordering the transparent objects from ...
In this paper a new visibility culling is proposed to visualize large, dynamic and interactive 3D sc...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
We present an image-space algorithm for dynamic transparency with the purpose of supporting object d...
Recent developments in occlusion management for 3D environments often involve the use of dynamic tra...
Recent developments in occlusion management for 3D environments often involve the use of dynamic tra...
Abstract. Recent developments in occlusion management for 3D envi-ronments often involve the use of ...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
Computing ambient occlusion in screen-space (SSAO) is a common technique in real-time rendering appl...
Visibility algorithms have recently regained attention because of the ever increasing size of polygo...
Computing ambient occlusion in screen-space (SSAO) is a common technique in real-time rendering appl...
This paper describes a new occlusion culling technique for efficient visibility determination in rea...
Annual ConfInternational audienceVisibility determination is a key requirement in a wide range of gr...
Transparency in 3D graphics has traditionally been created by ordering the transparent objects from ...
In this paper a new visibility culling is proposed to visualize large, dynamic and interactive 3D sc...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...