In this paper we introduce a fast and efficient linear time and space algorithm to detect and reconstruct uniform Loop subdivision structure, or triangle quadrisection, in irregular triangular meshes. Instead of a naive sequential traversal algorithm, and motivated by the concept of covering surface in Algebraic Topology, we introduce a new algorithm based on global connectivity properties of the covering mesh. We consider two main applications for this algorithm. The first one is to enable interactive modeling systems that support Loop subdivision surfaces, to use popular interchange file formats which do not preserve the subdivision structure, such as VRML, without loss of information. The second application is to improve the compression ...
In this paper we discuss how a given triangle mesh can be analysed in order to decide whether it has...
We focus on the lossy compression of manifold triangle meshes. Our SwingWrapper approach partitions ...
Quadrilateral meshes are preferred over triangular meshes in the animation and CAD industry, mostly ...
In this paper we introduce a fast and efficient linear time and space algorithm to detect and recons...
In this paper we introduce a fast and efficient linear time and space algorithm to detect and recons...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly pop...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
Applications that require Internet access to remote 3D datasets are often limited by the storage cos...
AbstractA new progressive compression algorithm for arbitrary topology with highly detailed triangle...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly pop...
visualization applications are represented by an irregular mesh of bounding quadrilaterals (quads). ...
AbstractThe use of polygonal meshes for the representation of highly complex geometric objects has b...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
3D Quad mesh plays an important role in various engineering fields. Due to improved design and model...
AbstractWe present a method for compressing non-manifold polygonal meshes, i.e., polygonal meshes wi...
In this paper we discuss how a given triangle mesh can be analysed in order to decide whether it has...
We focus on the lossy compression of manifold triangle meshes. Our SwingWrapper approach partitions ...
Quadrilateral meshes are preferred over triangular meshes in the animation and CAD industry, mostly ...
In this paper we introduce a fast and efficient linear time and space algorithm to detect and recons...
In this paper we introduce a fast and efficient linear time and space algorithm to detect and recons...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly pop...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
Applications that require Internet access to remote 3D datasets are often limited by the storage cos...
AbstractA new progressive compression algorithm for arbitrary topology with highly detailed triangle...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly pop...
visualization applications are represented by an irregular mesh of bounding quadrilaterals (quads). ...
AbstractThe use of polygonal meshes for the representation of highly complex geometric objects has b...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
3D Quad mesh plays an important role in various engineering fields. Due to improved design and model...
AbstractWe present a method for compressing non-manifold polygonal meshes, i.e., polygonal meshes wi...
In this paper we discuss how a given triangle mesh can be analysed in order to decide whether it has...
We focus on the lossy compression of manifold triangle meshes. Our SwingWrapper approach partitions ...
Quadrilateral meshes are preferred over triangular meshes in the animation and CAD industry, mostly ...