In this article, I analyze the 2013 video game BioShock Infinite as a popular site for the visual display of (in)justice and (im)morality. I contend that it is not so much the game’s ludic elements but its visuality that most forcefully makes a compelling argument against the oppression and discrimination found in the game’s fictional world, the city of Columbia. The game’s visual elements—as part of its larger plot, its narrative background, and the way history is depicted—particularly work to highlight racial and social injustice at the core of Columbia’s society. In turn, the game suggests to draw parallels between these fictional representations and actual US society at the beginning of the twentieth century
Video games, as a visual medium, have been steadily advancing in their depictions of cityscapes and ...
Abstract The digital game BioShock addresses questions about human enhancement, unbounded biomedica...
The interactivity element in video games allows the process of delivering narration through words an...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
When BioShock was released in August 2007, reviewers praised the moral complexities of the narrative...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
When BioShock was released in August 2007, reviewers praised the moral complexities of the narrative...
This article argues that video gaming allows for player-focused (egocentric) moral experience that c...
Popular culture’s take on modern philosophy: Video game Bioshock as a criticism of Ayn Rand’s object...
This paper is a close reading of the first-person shooter video game Bioshock. I analyse Bioshock wi...
This paper examines how video games are unique in their ability to educate the player. By placing pl...
Video games, as a visual medium, have been steadily advancing in their depictions of cityscapes and ...
Abstract The digital game BioShock addresses questions about human enhancement, unbounded biomedica...
The interactivity element in video games allows the process of delivering narration through words an...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
When BioShock was released in August 2007, reviewers praised the moral complexities of the narrative...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
When BioShock was released in August 2007, reviewers praised the moral complexities of the narrative...
This article argues that video gaming allows for player-focused (egocentric) moral experience that c...
Popular culture’s take on modern philosophy: Video game Bioshock as a criticism of Ayn Rand’s object...
This paper is a close reading of the first-person shooter video game Bioshock. I analyse Bioshock wi...
This paper examines how video games are unique in their ability to educate the player. By placing pl...
Video games, as a visual medium, have been steadily advancing in their depictions of cityscapes and ...
Abstract The digital game BioShock addresses questions about human enhancement, unbounded biomedica...
The interactivity element in video games allows the process of delivering narration through words an...