This paper examines how video games are unique in their ability to educate the player. By placing players in a familiar social context but in an identity they would not normally associate with, video games can present players with ethical and moral conundrums, induce critical thinking, and allow them to strategize and make choices in order to reach goals in political and moral contexts. Video games are one of the most immersive forms of media, placing the player as the principal actor and decision-maker, and can therefore draw out emotional and physical reactions that have the potential to influence and alter their ways of thinking. To demonstrate this potential, this paper critically examines the video game Life is Strange 2, which follows...
The video game is a deeply misunderstood medium, one that is often blamed as a root cause of violenc...
This is a critical cultural and political economic analysis of the video game as an engine of global...
The video game is a deeply misunderstood medium, one that is often blamed as a root cause of violenc...
Description: With complex stories and stunning visuals eliciting intense emotional responses, couple...
Video games are a multi-billion global industry. Existing at the intersection of technology, art, an...
The use of games for educational, advertising and activist purposes has been in- creasing in recent ...
In this essay a mediated video game reception of the game Life Is Strange is made, with the purpose ...
In this essay a mediated video game reception of the game Life Is Strange is made, with the purpose ...
This paper sets out to examine affect as a theoretical framework in the discussion of cognitive and ...
In this article we wish to explore the political possibilities of video games. Numerous scholars now...
In this article we wish to explore the political possibilities of video games. Numerous scholars now...
This thesis examines gaming lifeworlds and seeks interventions into the hegemony of gaming culture t...
New media technologies tap into fears about what they do to us individually and collectively. One ex...
New media technologies tap into fears about what they do to us individually and collectively. One ex...
Public debates around video games and violence tend to be overwhelmingly focused on realistic attack...
The video game is a deeply misunderstood medium, one that is often blamed as a root cause of violenc...
This is a critical cultural and political economic analysis of the video game as an engine of global...
The video game is a deeply misunderstood medium, one that is often blamed as a root cause of violenc...
Description: With complex stories and stunning visuals eliciting intense emotional responses, couple...
Video games are a multi-billion global industry. Existing at the intersection of technology, art, an...
The use of games for educational, advertising and activist purposes has been in- creasing in recent ...
In this essay a mediated video game reception of the game Life Is Strange is made, with the purpose ...
In this essay a mediated video game reception of the game Life Is Strange is made, with the purpose ...
This paper sets out to examine affect as a theoretical framework in the discussion of cognitive and ...
In this article we wish to explore the political possibilities of video games. Numerous scholars now...
In this article we wish to explore the political possibilities of video games. Numerous scholars now...
This thesis examines gaming lifeworlds and seeks interventions into the hegemony of gaming culture t...
New media technologies tap into fears about what they do to us individually and collectively. One ex...
New media technologies tap into fears about what they do to us individually and collectively. One ex...
Public debates around video games and violence tend to be overwhelmingly focused on realistic attack...
The video game is a deeply misunderstood medium, one that is often blamed as a root cause of violenc...
This is a critical cultural and political economic analysis of the video game as an engine of global...
The video game is a deeply misunderstood medium, one that is often blamed as a root cause of violenc...