When BioShock was released in August 2007, reviewers praised the moral complexities of the narrative and the game’s dystopian vision of what Ayn Rand dubbed the “virtue of selfishness.” What critics overlooked was the extent to which the disturbingly realistic artwork and musical score relied on found images and sound, including a recording of distressed breathing from a physician’s website, and digitized First World War medical photographs of soldiers with facial injuries. This article examines the implications of these acts of appropriation from a range of critical perspectives including Susan Sontag’s commentary on the representation of suffering; recent literature on the ethics of computer games; and an online discussion forum in which ...
Many philosophical and public discussions of the ethical aspects of violent computer games typically...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
Many philosophical and public discussions of the ethical aspects of violent computer games typically...
When BioShock was released in August 2007, reviewers praised the moral complexities of the narrative...
Abstract The digital game BioShock addresses questions about human enhancement, unbounded biomedica...
In this article, I analyze the 2013 video game BioShock Infinite as a popular site for the visual di...
In dystopian visions articulated at the beginning of the twenty-first century, one can observe a ten...
The interactivity element in video games allows the process of delivering narration through words an...
Popular culture’s take on modern philosophy: Video game Bioshock as a criticism of Ayn Rand’s object...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
This paper is a close reading of the first-person shooter video game Bioshock. I analyse Bioshock wi...
This article draws on Espen Aarseth’s concepts of cybertext (1997) and ludo-narratives (2012), on rh...
The critically and commercially successful first-person shooter Bioshock is widely considered to be ...
Starting from essential concepts of medical ethics, this article focuses on how constructions of so...
Many philosophical and public discussions of the ethical aspects of violent computer games typically...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
Many philosophical and public discussions of the ethical aspects of violent computer games typically...
When BioShock was released in August 2007, reviewers praised the moral complexities of the narrative...
Abstract The digital game BioShock addresses questions about human enhancement, unbounded biomedica...
In this article, I analyze the 2013 video game BioShock Infinite as a popular site for the visual di...
In dystopian visions articulated at the beginning of the twenty-first century, one can observe a ten...
The interactivity element in video games allows the process of delivering narration through words an...
Popular culture’s take on modern philosophy: Video game Bioshock as a criticism of Ayn Rand’s object...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
This paper is a close reading of the first-person shooter video game Bioshock. I analyse Bioshock wi...
This article draws on Espen Aarseth’s concepts of cybertext (1997) and ludo-narratives (2012), on rh...
The critically and commercially successful first-person shooter Bioshock is widely considered to be ...
Starting from essential concepts of medical ethics, this article focuses on how constructions of so...
Many philosophical and public discussions of the ethical aspects of violent computer games typically...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
Many philosophical and public discussions of the ethical aspects of violent computer games typically...