International audienceProcedural pattern synthesis is a fundamental tool of Computer Graphics, ubiquitous in games and special effects. By calling a single procedure in every pixel – or voxel – large quantities of details are generated at low cost, enhancing textures, producing complex structures within and along surfaces. Such procedures are typically implemented as pixel shaders. We propose a novel procedural pattern synthesis technique that exhibits desirable properties for modeling highly contrasted patterns, that are especially well suited to produce surface and microstructure details. In particular, our synthesizer affords for a precise control over the profile, orientation and distribution of the produced stochastic patterns, while a...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie pr...
Procedural textures have significant advantages over image textures. Procedural textures are compact...
Gradient noise can be used to create non-regular patterns for procedural textures but, because it is...
International audienceProcedural pattern synthesis is a fundamental tool of Computer Graphics, ubiqu...
International audienceWe introduce a novel semi-procedural approach that avoids drawbacks of procedu...
Image textures can easily be created using texture synthesis by example. However, creating procedura...
International audienceProcedural noises based on power spectrum definition and random phases have be...
N computer graphics, virtual worlds following aestheticism considerations require to represent objec...
Procedural noises based on power spectrum definition and random phases have been widely used for pro...
International audienceStationary Gaussian processes have been used for decades in the context of pro...
This contribution is concerned with texture synthesis by example, the process of generating new text...
En informatique graphique, les mondes virtuels suivant des considérations d'esthétisme demandent de ...
International audienceNumerous real-time applications such computer games or flight simulators requi...
International audienceTo deal with the increasing demand for complex visual details in virtual world...
Figure 1: Multi-scale assemblage is a random pattern generation process generalizing sparse convolut...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie pr...
Procedural textures have significant advantages over image textures. Procedural textures are compact...
Gradient noise can be used to create non-regular patterns for procedural textures but, because it is...
International audienceProcedural pattern synthesis is a fundamental tool of Computer Graphics, ubiqu...
International audienceWe introduce a novel semi-procedural approach that avoids drawbacks of procedu...
Image textures can easily be created using texture synthesis by example. However, creating procedura...
International audienceProcedural noises based on power spectrum definition and random phases have be...
N computer graphics, virtual worlds following aestheticism considerations require to represent objec...
Procedural noises based on power spectrum definition and random phases have been widely used for pro...
International audienceStationary Gaussian processes have been used for decades in the context of pro...
This contribution is concerned with texture synthesis by example, the process of generating new text...
En informatique graphique, les mondes virtuels suivant des considérations d'esthétisme demandent de ...
International audienceNumerous real-time applications such computer games or flight simulators requi...
International audienceTo deal with the increasing demand for complex visual details in virtual world...
Figure 1: Multi-scale assemblage is a random pattern generation process generalizing sparse convolut...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie pr...
Procedural textures have significant advantages over image textures. Procedural textures are compact...
Gradient noise can be used to create non-regular patterns for procedural textures but, because it is...