Known shadow algorithms can be classified as either mapping techniques or as geometric techniques. Both involve computing visibility from a viewer located at the light source, but whereas algorithms in the first category compute a texture to be mapped on the surfaces in the scene, algorithms in the second category destruct the scene geometry to build lit and unlit polygon lists. We describe in this paper an algorithm that lies in the second category, but one that is non--destructive. Namely, the algorithm we propose ensures that all connectivity in the scene remains intact and thus that adjacency information, which is important in a solid modeling environment, remains intact
An algorithm is presented for constructing shadow volumes for CSG objects. For each primitive solid,...
The computation of soft shadows created by area light sources is a well-known problem in computer gr...
Abstract. We present methods for recovering surface height fields such as geometric details of 3D te...
Known shadow algorithms can be classified as either mapping techniques or as geometric techniques. B...
Known shadow algorithms can be classified as either mapping techniques or as geometric techniques. B...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
International audienceReal-time shadows remain a challenging problem in computer graphics. In this c...
International audienceReal-time shadows remain a challenging problem in computer graphics. In this c...
International audienceReal-time shadows remain a challenging problem in computer graphics. In this c...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
This paper describes a fast, practical algorithm to compute the shadow boundariesin a polyhedral sce...
International audienceThe fast identification of shadow regions due to area light sources is necessa...
An algorithm is presented for constructing shadow volumes for CSG objects. For each primitive solid,...
The computation of soft shadows created by area light sources is a well-known problem in computer gr...
Abstract. We present methods for recovering surface height fields such as geometric details of 3D te...
Known shadow algorithms can be classified as either mapping techniques or as geometric techniques. B...
Known shadow algorithms can be classified as either mapping techniques or as geometric techniques. B...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
International audienceReal-time shadows remain a challenging problem in computer graphics. In this c...
International audienceReal-time shadows remain a challenging problem in computer graphics. In this c...
International audienceReal-time shadows remain a challenging problem in computer graphics. In this c...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
This paper describes a fast, practical algorithm to compute the shadow boundariesin a polyhedral sce...
International audienceThe fast identification of shadow regions due to area light sources is necessa...
An algorithm is presented for constructing shadow volumes for CSG objects. For each primitive solid,...
The computation of soft shadows created by area light sources is a well-known problem in computer gr...
Abstract. We present methods for recovering surface height fields such as geometric details of 3D te...