AbstractThe most important skill in learning English is vocabulary. Learners usually learn English vocabularies by means of rote learning, therefore; it can be so boring for them because there is lack of motivation for learners who want to continue memorizing vocabularies. Previous investigations show that game-based learning has had an important role in increasing the level of learning and has promoted imagination in learners. This study applies digital games to develop learning English vocabularies especially through video games. These days teenagers spend most of their time playing digital games; therefor, more attention must be centered on the use and effectiveness of digital games. It is useful that educators have more information abou...
The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most ...
Lembar Pengesahan tidak disertai tanda tangan dosen pembimbingThis study discussed about the importa...
This article is a product of a research study conducted and aimed to demonstrate the effect of onlin...
AbstractThe most important skill in learning English is vocabulary. Learners usually learn English v...
Digital games play a significant role in the life of the new generation. Although there are many cri...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
The significance of this research is to determine benefit of using Digital Games for Teaching Vocabu...
The possible benefits of digital games for English language learning and teaching have received incr...
Digital games have become increasingly important in the lives of the younger generation and technolo...
Modern educational strategies are focused on the formation of new students’ life attitudes and perso...
Treball Final de Grau en Estudis Anglesos. Codi: EA0938. Curs acadèmic: 2019/2020Digital games are i...
In Sweden, 50% of all teenagers between the ages 12-18 spend at least three hours a day, spending th...
The lack of class interaction in distance learning makes students can not practice their speaking sk...
In the current study, we synthesize recent research on digital game-based learning and itspotential ...
The aim of this study was to investigate middle school students ’ computer game habits, especially i...
The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most ...
Lembar Pengesahan tidak disertai tanda tangan dosen pembimbingThis study discussed about the importa...
This article is a product of a research study conducted and aimed to demonstrate the effect of onlin...
AbstractThe most important skill in learning English is vocabulary. Learners usually learn English v...
Digital games play a significant role in the life of the new generation. Although there are many cri...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
The significance of this research is to determine benefit of using Digital Games for Teaching Vocabu...
The possible benefits of digital games for English language learning and teaching have received incr...
Digital games have become increasingly important in the lives of the younger generation and technolo...
Modern educational strategies are focused on the formation of new students’ life attitudes and perso...
Treball Final de Grau en Estudis Anglesos. Codi: EA0938. Curs acadèmic: 2019/2020Digital games are i...
In Sweden, 50% of all teenagers between the ages 12-18 spend at least three hours a day, spending th...
The lack of class interaction in distance learning makes students can not practice their speaking sk...
In the current study, we synthesize recent research on digital game-based learning and itspotential ...
The aim of this study was to investigate middle school students ’ computer game habits, especially i...
The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most ...
Lembar Pengesahan tidak disertai tanda tangan dosen pembimbingThis study discussed about the importa...
This article is a product of a research study conducted and aimed to demonstrate the effect of onlin...