This article is a product of a research study conducted and aimed to demonstrate the effect of online games to motivate students in learning english vocabulary, with participants of 5 senior highschool students from various school and using qualitative approach as the method. The result on improving students motivation in learning english vocabulary using online games had quiet effective not only it helps students, it also make learning vocabulary more interesting, fun and also relaxing, as for online games itself in this internet era helps students connect and play, they have been proved in the educational field as a possible learning mediation, so in the future online games will not only be considered as hindrance for students to study, b...
The aim of the research was to analyze whether there is any effectiveness of online game in teaching...
This study aimed at investigating the effect of using web-site games on the route and the rate of Sa...
The increasing use of technology as the medium of teaching and learning provides a great opportunit...
AbstractThe present study reports the usefulness of online games in vocabulary learning of Iranian E...
This study aims to find out the Students' Attitudes of Using Online Game in English Learning at Engl...
Vocabulary learning is often perceived as boring by learners, especially for those who grew up in th...
The current study strives to enhance seventh graders’ comprehension of English vocabulary using word...
This study aims to determine the effect of online games on the English skills of students of the Eng...
This study aims to determine the effect of online games on the English skills of students of the Eng...
Abstract: Online games are one of the keys for learning and acquiring vocabulary by creating an inte...
ABSTRAK Kristanti, Dayu. 2017. The Perception of Junior High School Students aboutthe Use of Online ...
ABSTRACT Kristanti, Dayu. 2017. The Perception of Junior High School Students about the Use of Onlin...
In Sweden, 50% of all teenagers between the ages 12-18 spend at least three hours a day, spending th...
The aim of the research was to analyze whether there is any effectiveness of online game in teaching...
AbstractThe most important skill in learning English is vocabulary. Learners usually learn English v...
The aim of the research was to analyze whether there is any effectiveness of online game in teaching...
This study aimed at investigating the effect of using web-site games on the route and the rate of Sa...
The increasing use of technology as the medium of teaching and learning provides a great opportunit...
AbstractThe present study reports the usefulness of online games in vocabulary learning of Iranian E...
This study aims to find out the Students' Attitudes of Using Online Game in English Learning at Engl...
Vocabulary learning is often perceived as boring by learners, especially for those who grew up in th...
The current study strives to enhance seventh graders’ comprehension of English vocabulary using word...
This study aims to determine the effect of online games on the English skills of students of the Eng...
This study aims to determine the effect of online games on the English skills of students of the Eng...
Abstract: Online games are one of the keys for learning and acquiring vocabulary by creating an inte...
ABSTRAK Kristanti, Dayu. 2017. The Perception of Junior High School Students aboutthe Use of Online ...
ABSTRACT Kristanti, Dayu. 2017. The Perception of Junior High School Students about the Use of Onlin...
In Sweden, 50% of all teenagers between the ages 12-18 spend at least three hours a day, spending th...
The aim of the research was to analyze whether there is any effectiveness of online game in teaching...
AbstractThe most important skill in learning English is vocabulary. Learners usually learn English v...
The aim of the research was to analyze whether there is any effectiveness of online game in teaching...
This study aimed at investigating the effect of using web-site games on the route and the rate of Sa...
The increasing use of technology as the medium of teaching and learning provides a great opportunit...