In this thesis an attempt is made to improve on the heuristic model presented by Desurvire and Wiberg from their paper published at the CHI 2008 conference (Desurvire & Wiberg, 2008). The goal is to create a tool to help identify the types of problems that are found in the article on GAP (Desurvire & Wiberg, 2010). The improvement that is presented in this work is a flowchart that uses material from GAP. This will simplify the identification of limitations in game designs, using the material collected by Desurvire and Wiberg (2010). The benefit that the implementation of a flowchart hopes to bring to the research and design society is to make the GAP tool more accessible to less informed users. The approach taken in this work, to...
Requirements Engineering is an important phase in software development. Game development also requir...
Abstract This paper describes an experiment to discover the change in the types of detected problems...
The approachability of a game is determined by the ease of which a player may learn how to play it. ...
Game Approachability Principles (GAP) is proposed as a set of useful guidelines for game designers t...
The usability of video game tutorials can be an important part of a game's player retention and the ...
charlotte.wiberg informatik.umu.se Abstract. Game developers have begun applying formal human-comput...
Usability testing is an important, yet often overlooked, aspect of serious game development. Issues ...
Abstract Game development business has become very competitive, therefore it is very important to d...
Small game development companies don’t nessecarily have strict prodecures or methods when it comes t...
This article describes the development and assessment of a coding scheme for finding both usability ...
Abstract: This paper describes a study that was performed to define a model of “engagement ” in digi...
The expert review method is not yet widely adopted in game evaluations, although it has been used su...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
"This research sought to estimate the level of usability, to identify any problem areas, and to prov...
Despite the emergence of new methodologies for analysing and evaluating games using usability testin...
Requirements Engineering is an important phase in software development. Game development also requir...
Abstract This paper describes an experiment to discover the change in the types of detected problems...
The approachability of a game is determined by the ease of which a player may learn how to play it. ...
Game Approachability Principles (GAP) is proposed as a set of useful guidelines for game designers t...
The usability of video game tutorials can be an important part of a game's player retention and the ...
charlotte.wiberg informatik.umu.se Abstract. Game developers have begun applying formal human-comput...
Usability testing is an important, yet often overlooked, aspect of serious game development. Issues ...
Abstract Game development business has become very competitive, therefore it is very important to d...
Small game development companies don’t nessecarily have strict prodecures or methods when it comes t...
This article describes the development and assessment of a coding scheme for finding both usability ...
Abstract: This paper describes a study that was performed to define a model of “engagement ” in digi...
The expert review method is not yet widely adopted in game evaluations, although it has been used su...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
"This research sought to estimate the level of usability, to identify any problem areas, and to prov...
Despite the emergence of new methodologies for analysing and evaluating games using usability testin...
Requirements Engineering is an important phase in software development. Game development also requir...
Abstract This paper describes an experiment to discover the change in the types of detected problems...
The approachability of a game is determined by the ease of which a player may learn how to play it. ...