Abstract This paper presents a system for editing strip-like patches on the mesh using swept surface. The user first selects a rough cylinder-like region, the boundary of which is automatically refined. A swept surface approximation is automatically done, including extraction of the trajectory and the corresponding deforming 2D curves. The swept surface is described by a map from a real interval to both rigid body deformations and 2D curves. These 2D curves are analyzed and decomposed into many elements, which can be edited respectively, and a novel pattern analysis is also performed on these elements to extract curve patterns. These 2D curves serve as handles for controlling the geometry, and modifications to them can change the geometry d...
Many systems support the design of 2D regions and 3D volumes by sweeping a generator contour over a ...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
We present a new method for detail-preserving 3D shape editing that decouples the complexity of the ...
Shape control techniques for swept surface using profiles are developed in this paper. The character...
In many industrial design modeling scenarios the designer wishes to edit small feature lines-such as...
The field of geometry processing concerns the representation, analysis, manipulation, and op-timizat...
Surface editing operations commonly require geometric details of the surface to be preserved as much...
Meshes are the most common representations for 3D surface models nowadays and there is a great deman...
Figure 1: Surfaces edited with level set operators. Left: A damaged Greek bust model is repaired wit...
Surface editing operations commonly require geometric details of the surface to be preserved as much...
In this paper we present a method for the intuitive editing of surface meshes by means of view-depen...
Figure 1: Our system takes as input a wireframe model produced from a 3D curve sketch, and outputs a...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
AbstractOne of the most robust and widely used algorithms for all-hexahedral meshes is the sweeping ...
Many systems support the design of 2D regions and 3D volumes by sweeping a generator contour over a ...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
We present a new method for detail-preserving 3D shape editing that decouples the complexity of the ...
Shape control techniques for swept surface using profiles are developed in this paper. The character...
In many industrial design modeling scenarios the designer wishes to edit small feature lines-such as...
The field of geometry processing concerns the representation, analysis, manipulation, and op-timizat...
Surface editing operations commonly require geometric details of the surface to be preserved as much...
Meshes are the most common representations for 3D surface models nowadays and there is a great deman...
Figure 1: Surfaces edited with level set operators. Left: A damaged Greek bust model is repaired wit...
Surface editing operations commonly require geometric details of the surface to be preserved as much...
In this paper we present a method for the intuitive editing of surface meshes by means of view-depen...
Figure 1: Our system takes as input a wireframe model produced from a 3D curve sketch, and outputs a...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
AbstractOne of the most robust and widely used algorithms for all-hexahedral meshes is the sweeping ...
Many systems support the design of 2D regions and 3D volumes by sweeping a generator contour over a ...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
We present a new method for detail-preserving 3D shape editing that decouples the complexity of the ...