Figure 1: Surfaces edited with level set operators. Left: A damaged Greek bust model is repaired with a new nose, chin and sharpened hair. Right: A new model is constructed from models of a griffin and dragon (small figures), producing a two-headed, winged dragon. We present a level set framework for implementing editing oper-ators for surfaces. Level set models are deformable implicit sur-faces where the deformation of the surface is controlled by a speed function in the level set partial differential equation. In this paper we define a collection of speed functions that produce a set of sur-face editing operators. The speed functions describe the velocity at each point on the evolving surface in the direction of the sur-face normal. All o...
The virtual worlds of Computer Graphics are populated by geometric objects, called models. Researche...
a) b) c) d) Figure 1: Feature-based editing of a detailed point cloud (1.5 millions points). After a...
Meshes are the most common representations for 3D surface models nowadays and there is a great deman...
We present a level set framework for implementing editing operators for surfaces. Level set models a...
We present a set of interactive, free-form editing operators for direct manipulation of level-set mo...
In this paper we articulate a new modeling paradigm for both local and global editing on complicated...
Level set models combine a low-level volumetric representation, the mathematics of deformable implic...
This paper presents data structures that enable interactive editing of large-scale level-set surface...
Surface editing operations commonly require geometric details of the surface to be preserved as much...
Abstract—We present techniques for warping and blending (or subtracting) geometric textures onto sur...
This paper presents a novel paradigm for point set surface editing, which takes advantages of the po...
Surface editing operations commonly require geometric details of the surface to be preserved as much...
Morphing, the transformation of one object into another, is a process that has been widely employed ...
This paper presents a surface smoothing technique based on the level set method. The triple-dexel da...
Abstract This paper presents a system for editing strip-like patches on the mesh using swept surface...
The virtual worlds of Computer Graphics are populated by geometric objects, called models. Researche...
a) b) c) d) Figure 1: Feature-based editing of a detailed point cloud (1.5 millions points). After a...
Meshes are the most common representations for 3D surface models nowadays and there is a great deman...
We present a level set framework for implementing editing operators for surfaces. Level set models a...
We present a set of interactive, free-form editing operators for direct manipulation of level-set mo...
In this paper we articulate a new modeling paradigm for both local and global editing on complicated...
Level set models combine a low-level volumetric representation, the mathematics of deformable implic...
This paper presents data structures that enable interactive editing of large-scale level-set surface...
Surface editing operations commonly require geometric details of the surface to be preserved as much...
Abstract—We present techniques for warping and blending (or subtracting) geometric textures onto sur...
This paper presents a novel paradigm for point set surface editing, which takes advantages of the po...
Surface editing operations commonly require geometric details of the surface to be preserved as much...
Morphing, the transformation of one object into another, is a process that has been widely employed ...
This paper presents a surface smoothing technique based on the level set method. The triple-dexel da...
Abstract This paper presents a system for editing strip-like patches on the mesh using swept surface...
The virtual worlds of Computer Graphics are populated by geometric objects, called models. Researche...
a) b) c) d) Figure 1: Feature-based editing of a detailed point cloud (1.5 millions points). After a...
Meshes are the most common representations for 3D surface models nowadays and there is a great deman...