This paper describes the benefits of integrating gameplay design in interaction design teaching since this allows students to practice designing for unusual situations, considering ethic and aesthetic issues as well as issues of use and abuse, often all in the same project. Some examples – ranging from a three week group project to a half day exercise – are described, each together with aims and noted learning outcomes related to interaction design, as well as with a general discussion. In addition, a few student projects are described together with learning outcomes. Finally the pros and cons of this approach are discussed, and educators willing to try it, but inexperienced in games, are getting some useful information on what to look into
This paper is about educating designers as co-designers and reflective practitioners. It is argued t...
This paper is a reflection on a design teaching project that endeavours to establish a culture of cr...
The paper focuses on investigating some of the challenges of teaching interaction design. This analy...
This paper describes the benefits of integrating gameplay design in interaction design teaching sinc...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skill...
Learning by practice, apprenticeship and paradigmatic examples have been prime paths for learning wi...
This is an ongoing effort to make design learning fun and constructive. The process of designing, in...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
This paper is about educating designers as co-designers and reflective practitioners. It is argued t...
This paper is a reflection on a design teaching project that endeavours to establish a culture of cr...
The paper focuses on investigating some of the challenges of teaching interaction design. This analy...
This paper describes the benefits of integrating gameplay design in interaction design teaching sinc...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skill...
Learning by practice, apprenticeship and paradigmatic examples have been prime paths for learning wi...
This is an ongoing effort to make design learning fun and constructive. The process of designing, in...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
This paper is about educating designers as co-designers and reflective practitioners. It is argued t...
This paper is a reflection on a design teaching project that endeavours to establish a culture of cr...
The paper focuses on investigating some of the challenges of teaching interaction design. This analy...