This paper describes how students are taught to design (computer) games and toys in a broad sense of the word at the Department of Industrial Design at the Eindhoven University of Technology. The curriculum is highly project driven, which means that students acquire a large amount of hands-on experience during concrete projects. One major theme within the department is the design of playful interactions, which focuses on the design of innovative concepts that support expressing oneself and exploration. In this theme, we design for opportunities and exploration instead of goal-oriented products. Our educational approach is illustrated with examples both from an assignment on game design and design projects on playful interaction
International audience"The best thing a child can do is to break a toy; the next best thing is to ma...
The goal of this article is to provide a conceptual framework to better understand digital games in ...
This paper describes three design values that we apply for designing playful interactions. Interacti...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes the benefits of integrating gameplay design in interaction design teaching sinc...
This paper describes the benefits of integrating gameplay design in interaction design teaching sinc...
This paper describes textual, social and design dimensions of artefacts for play and learning by giv...
Inspiring and encouraging creativity in the young, nurturing imagination and enthralling them in the...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
International audience"The best thing a child can do is to break a toy; the next best thing is to ma...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
Design Thinking (DT) is not merely a well-known design methodology but also an entire mindset toward...
International audience"The best thing a child can do is to break a toy; the next best thing is to ma...
The goal of this article is to provide a conceptual framework to better understand digital games in ...
This paper describes three design values that we apply for designing playful interactions. Interacti...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes the benefits of integrating gameplay design in interaction design teaching sinc...
This paper describes the benefits of integrating gameplay design in interaction design teaching sinc...
This paper describes textual, social and design dimensions of artefacts for play and learning by giv...
Inspiring and encouraging creativity in the young, nurturing imagination and enthralling them in the...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
International audience"The best thing a child can do is to break a toy; the next best thing is to ma...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
Design Thinking (DT) is not merely a well-known design methodology but also an entire mindset toward...
International audience"The best thing a child can do is to break a toy; the next best thing is to ma...
The goal of this article is to provide a conceptual framework to better understand digital games in ...
This paper describes three design values that we apply for designing playful interactions. Interacti...