A multimodal simulation of instrumental virtual strings is proposed. The system presents two different scenes under the Unity3D software, respectively representing guitar and bass strings. Physical interaction is enabled by a Sensable Technologies Phantom TM Omni, a portable haptic device with six degrees of freedom. Thanks to this device, credible physically-modeled haptic cues are returned by the virtual strings. Audio and visual feedback are dealt with by the system, too. Participants in a pilot user test appreciated the simulation especially concerning the haptic component
With current state-of-the-art human movement tracking techology it is possible to represent in real-...
This thesis presents the design, implementation and findings of a Virtual Reality Musical Instrument...
This chapter introduces to the concept of musical haptics, its scope, aims, challenges, as well as i...
In this paper we propose a multisensory simulation of plucking guitar strings in virtual reality. Th...
A multisensory virtual environment has been designed, aiming at recreating a realistic interaction w...
International audienceThis paper presents a musician-oriented modelling and simulation environment f...
International audienceThis paper discusses how haptic devices and physical modelling can be employed...
International audienceIn Computer Music, a practical approach of many Digital Musical Instruments is...
This paper proposes a multisensory simulation of a tromba marina – a bowed string instrument in virt...
We introduce physically motivated interfaces for playing virtual musical instruments, and we suggest...
International audienceVirtual reality aims at interacting with a computer in a similar form to inter...
Keytar is a plucked guitar simulationmockup developed with Unity3D that provides auditory, visual, a...
The nature of human/instrument interaction is a long-standing area of study, drawing interest from f...
This open access book offers an original interdisciplinary overview of the role of haptic feedback i...
Electronic sound synthesis continues to offer huge potential possibilities for the creation of new m...
With current state-of-the-art human movement tracking techology it is possible to represent in real-...
This thesis presents the design, implementation and findings of a Virtual Reality Musical Instrument...
This chapter introduces to the concept of musical haptics, its scope, aims, challenges, as well as i...
In this paper we propose a multisensory simulation of plucking guitar strings in virtual reality. Th...
A multisensory virtual environment has been designed, aiming at recreating a realistic interaction w...
International audienceThis paper presents a musician-oriented modelling and simulation environment f...
International audienceThis paper discusses how haptic devices and physical modelling can be employed...
International audienceIn Computer Music, a practical approach of many Digital Musical Instruments is...
This paper proposes a multisensory simulation of a tromba marina – a bowed string instrument in virt...
We introduce physically motivated interfaces for playing virtual musical instruments, and we suggest...
International audienceVirtual reality aims at interacting with a computer in a similar form to inter...
Keytar is a plucked guitar simulationmockup developed with Unity3D that provides auditory, visual, a...
The nature of human/instrument interaction is a long-standing area of study, drawing interest from f...
This open access book offers an original interdisciplinary overview of the role of haptic feedback i...
Electronic sound synthesis continues to offer huge potential possibilities for the creation of new m...
With current state-of-the-art human movement tracking techology it is possible to represent in real-...
This thesis presents the design, implementation and findings of a Virtual Reality Musical Instrument...
This chapter introduces to the concept of musical haptics, its scope, aims, challenges, as well as i...