This thesis presents the design, implementation and findings of a Virtual Reality Musical Instrument (VRMI). The project was done under the direction of the Sound and Physical Interaction (SOPI) research group. The project was made following an iterative design methodology and the metaphors and design patterns used in Ubiquitous Music Systems. In contrast with the fast adoption of Virtual Reality as a platform for new entertainment productions, it is noticeable that the area of new interfaces for musical expression (NIME) has been disbelieving towards this technology. At the same time, previous projects under the category of VRMI have made a clear distinction between the instrument, an external 3D model, and the user. Thereby, this thesi...
International audienceThis paper discusses how haptic devices and physical modelling can be employed...
A multimodal simulation of instrumental virtual strings is proposed. The system presents two differe...
The virtual orchestra is a multimodal system architecture based on complex 3D sound environment proc...
International audienceVirtual reality aims at interacting with a computer in a similar form to inter...
The acoustic and visual experiences of musicians in the spaces they perform in are complex and organ...
The WAVE project proposes a multidisciplinary investigation in order to create a model-prototype of...
The Objects VR interface and study explores interactive music and virtual reality, focusing on user ...
In this paper, through the process of designing and building a collaborative virtual musical instrum...
Volume IThis dissertation will explore virtual reality (VR) as a “spatialized”environment for artist...
International audienceIn Computer Music, a practical approach of many Digital Musical Instruments is...
As virtual reality (VR) continues to gain prominence as a medium for artistic expression, a growing ...
International audienceAs Virtual Reality headsets become accessible, more and more artistic applicat...
International audienceThis paper presents a musician-oriented modelling and simulation environment f...
With current state-of-the-art human movement tracking techology it is possible to represent in real-...
This thesis presents the design for a method of controlling music software for live performance by u...
International audienceThis paper discusses how haptic devices and physical modelling can be employed...
A multimodal simulation of instrumental virtual strings is proposed. The system presents two differe...
The virtual orchestra is a multimodal system architecture based on complex 3D sound environment proc...
International audienceVirtual reality aims at interacting with a computer in a similar form to inter...
The acoustic and visual experiences of musicians in the spaces they perform in are complex and organ...
The WAVE project proposes a multidisciplinary investigation in order to create a model-prototype of...
The Objects VR interface and study explores interactive music and virtual reality, focusing on user ...
In this paper, through the process of designing and building a collaborative virtual musical instrum...
Volume IThis dissertation will explore virtual reality (VR) as a “spatialized”environment for artist...
International audienceIn Computer Music, a practical approach of many Digital Musical Instruments is...
As virtual reality (VR) continues to gain prominence as a medium for artistic expression, a growing ...
International audienceAs Virtual Reality headsets become accessible, more and more artistic applicat...
International audienceThis paper presents a musician-oriented modelling and simulation environment f...
With current state-of-the-art human movement tracking techology it is possible to represent in real-...
This thesis presents the design for a method of controlling music software for live performance by u...
International audienceThis paper discusses how haptic devices and physical modelling can be employed...
A multimodal simulation of instrumental virtual strings is proposed. The system presents two differe...
The virtual orchestra is a multimodal system architecture based on complex 3D sound environment proc...