International audienceThe University of Northampton is in a town known for its shoe industry, but during the twentieth century it became 'Toy Town' and a national centre of innovation for the British toy industry. The University has been working with the town's industry and organisations, to capture the local toy history but more importantly to understand the creative value of play and toy design to the locality. Drawing on experience in teaching and working with toy businesses this paper focuses on the creative relationship between work and play. How do the toys you play with as child lead to a career choice? How is the world of work reflected in toy design today? Is play as 'a child's work'? Or is this a notion that is being undermined in...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
International audienceThe University of Northampton is in a town known for its shoe industry, but du...
Northampton, England is a town known for its shoe industry, but during the twentieth century it beca...
Northampton is a key centre of toy design and distribution in the UK. This chapter looks at the indu...
Playing is a creative process generating and stimulating design. In Northampton we have been playin...
Inspiring and encouraging creativity in the young, nurturing imagination and enthralling them in the...
Inspiring and encouraging creativity in the young, nurturing imagination and enthralling them in the...
The purpose of this project was to investigate play and our cultural assumptions as to its usefulnes...
Talk about work traditionally has meant an interruption of the finer, more bacchanalian sensibilitie...
International audience"The best thing a child can do is to break a toy; the next best thing is to ma...
International audience"The best thing a child can do is to break a toy; the next best thing is to ma...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
International audienceThe University of Northampton is in a town known for its shoe industry, but du...
Northampton, England is a town known for its shoe industry, but during the twentieth century it beca...
Northampton is a key centre of toy design and distribution in the UK. This chapter looks at the indu...
Playing is a creative process generating and stimulating design. In Northampton we have been playin...
Inspiring and encouraging creativity in the young, nurturing imagination and enthralling them in the...
Inspiring and encouraging creativity in the young, nurturing imagination and enthralling them in the...
The purpose of this project was to investigate play and our cultural assumptions as to its usefulnes...
Talk about work traditionally has meant an interruption of the finer, more bacchanalian sensibilitie...
International audience"The best thing a child can do is to break a toy; the next best thing is to ma...
International audience"The best thing a child can do is to break a toy; the next best thing is to ma...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...