International audience"The best thing a child can do is to break a toy; the next best thing is to make it; even better is to create it." As part of my work, I explore design processes in school education in India. The intent is to integrate in curricula, design processes through series of design in education workshops. Why deploy toy design as a medium to achieve such a goal? Everyone can easily connect to toys and games. We usually start the workshop with a study of a heritage toy. As part of "toys and tales" workshop series, usually one specific toy design or concept is selected and explored through various 'Tale' concepts. This process helps create many ideas for toy-product design. The participants are generally teachers of education, t...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
As Jerome Bruner (1996, p.147) said, ʻwe live in a sea of stories, and like the fish who (...) will ...
International audience"The best thing a child can do is to break a toy; the next best thing is to ma...
The best thing a child can do with a toy is to break it, the next best thing is to make it; even bet...
Inspiring and encouraging creativity in the young, nurturing imagination and enthralling them in the...
Inspiring and encouraging creativity in the young, nurturing imagination and enthralling them in the...
Design Play is Design Thinking for children. It is an open-ended, foundational creative framework th...
Sustainable Rural Initiatives (SRI) is a non-profit organisation in Okana, a rural community in West...
We are involved in teaching the next generation of product designers and illustrators. We work with ...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
The consumer-oriented world we live in today strives towards getting as much as possible in the shor...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
As Jerome Bruner (1996, p.147) said, ʻwe live in a sea of stories, and like the fish who (...) will ...
International audience"The best thing a child can do is to break a toy; the next best thing is to ma...
The best thing a child can do with a toy is to break it, the next best thing is to make it; even bet...
Inspiring and encouraging creativity in the young, nurturing imagination and enthralling them in the...
Inspiring and encouraging creativity in the young, nurturing imagination and enthralling them in the...
Design Play is Design Thinking for children. It is an open-ended, foundational creative framework th...
Sustainable Rural Initiatives (SRI) is a non-profit organisation in Okana, a rural community in West...
We are involved in teaching the next generation of product designers and illustrators. We work with ...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
The consumer-oriented world we live in today strives towards getting as much as possible in the shor...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
As Jerome Bruner (1996, p.147) said, ʻwe live in a sea of stories, and like the fish who (...) will ...