Programming modern embedded vision systems brings various challenges, due to the steep learning curve for programmers and the different characteristics of the devices. Quasar, a new high-level programming language and development environment, considerably simplifies the development. Quasar has a compiler that detects and optimizes parallel programming patterns and a heterogeneous runtime that distributes the computational load over the available compute devices (CPUs and Graphical Processing Unit [GPUs]). In this paper, we focus on runtime aspects of Quasar. We show that with good approximation, the execution time of a GPU kernel function can be factorized in a compile-time-specific component and a runtime-specific component. We show that t...
Each new generation of GPUs vastly increases the resources available to GPGPU programs. GPU programm...
It is well acknowledged that the dominant mechanism for scaling processor performance has become to ...
Real-time computer vision applications have difficult runtime constraints within which to execute. I...
Programming modern embedded vision systems brings various challenges, due to the steep learning curv...
In image and video processing research, rapid prototyping and testing of different variations of an ...
The computational performance of graphical processing units (GPUs) has improved significantly, achie...
In image and video processing research, rapid prototyping and testing of different variations of an ...
We present. Quasar, a new programming framework that handles many complex aspects in the design of s...
We present a new programming framework, Quasar, which facilitates GPU programming. Our high-level pr...
In this Show&Tell session, we present Quasar, a new framework for heterogeneous programming on (mult...
In this paper, we first present a new programming framework, Quasar, for high-level programming on h...
The use of graphical processing units (GPUs) for general purpose calculations has gained a lot of at...
Computationally and data intensive applications, such as video processing algorithms, are traditiona...
In this paper, we present two conceptual frameworks for GPU applications to adjust their task execut...
Each new generation of GPUs vastly increases the resources avail-able to GPGPU programs. GPU program...
Each new generation of GPUs vastly increases the resources available to GPGPU programs. GPU programm...
It is well acknowledged that the dominant mechanism for scaling processor performance has become to ...
Real-time computer vision applications have difficult runtime constraints within which to execute. I...
Programming modern embedded vision systems brings various challenges, due to the steep learning curv...
In image and video processing research, rapid prototyping and testing of different variations of an ...
The computational performance of graphical processing units (GPUs) has improved significantly, achie...
In image and video processing research, rapid prototyping and testing of different variations of an ...
We present. Quasar, a new programming framework that handles many complex aspects in the design of s...
We present a new programming framework, Quasar, which facilitates GPU programming. Our high-level pr...
In this Show&Tell session, we present Quasar, a new framework for heterogeneous programming on (mult...
In this paper, we first present a new programming framework, Quasar, for high-level programming on h...
The use of graphical processing units (GPUs) for general purpose calculations has gained a lot of at...
Computationally and data intensive applications, such as video processing algorithms, are traditiona...
In this paper, we present two conceptual frameworks for GPU applications to adjust their task execut...
Each new generation of GPUs vastly increases the resources avail-able to GPGPU programs. GPU program...
Each new generation of GPUs vastly increases the resources available to GPGPU programs. GPU programm...
It is well acknowledged that the dominant mechanism for scaling processor performance has become to ...
Real-time computer vision applications have difficult runtime constraints within which to execute. I...