In image and video processing research, rapid prototyping and testing of different variations of an algorithm is quite essential (e.g., to find out if a given algorithm can solve a given problem or work in real-time). In the past decade, the computational performance of graphical processing units (GPUs) has improved significantly, where speed-up factors of 10x-50x compared to single-threaded CPU execution are not uncommon. However, GPU programming is challenging, requiring a significant programming expertise and moreover, most existing programming approaches are not well suited for rapid prototyping. In this Show & Tell session, we present a new programming framework, aimed at making the bridge between high-level program specification a...
This paper presents a state of the art report on using graphics hardware for image processing and co...
Graphic processors are becoming faster and faster. Computational power within graphic processing uni...
General purpose computing on graphics processing units, known as GPGPU but now often referred to as ...
In image and video processing research, rapid prototyping and testing of different variations of an ...
In this Show&Tell session, we present Quasar, a new framework for heterogeneous programming on (mult...
The use of graphical processing units (GPUs) for general purpose calculations has gained a lot of at...
We present a new programming framework, Quasar, which facilitates GPU programming. Our high-level pr...
Computationally and data intensive applications, such as video processing algorithms, are traditiona...
In this paper, we first present a new programming framework, Quasar, for high-level programming on h...
The computational performance of graphical processing units (GPUs) has improved significantly, achie...
Programming modern embedded vision systems brings various challenges, due to the steep learning curv...
We present. Quasar, a new programming framework that handles many complex aspects in the design of s...
Majority of current mobile devices include a camera. To meet the form-factor and price requirements,...
When writing computer software one is often forced to balance the need for high run-time performance...
Nowadays, processors alone cannot deliver what computation hungry image processing applications dema...
This paper presents a state of the art report on using graphics hardware for image processing and co...
Graphic processors are becoming faster and faster. Computational power within graphic processing uni...
General purpose computing on graphics processing units, known as GPGPU but now often referred to as ...
In image and video processing research, rapid prototyping and testing of different variations of an ...
In this Show&Tell session, we present Quasar, a new framework for heterogeneous programming on (mult...
The use of graphical processing units (GPUs) for general purpose calculations has gained a lot of at...
We present a new programming framework, Quasar, which facilitates GPU programming. Our high-level pr...
Computationally and data intensive applications, such as video processing algorithms, are traditiona...
In this paper, we first present a new programming framework, Quasar, for high-level programming on h...
The computational performance of graphical processing units (GPUs) has improved significantly, achie...
Programming modern embedded vision systems brings various challenges, due to the steep learning curv...
We present. Quasar, a new programming framework that handles many complex aspects in the design of s...
Majority of current mobile devices include a camera. To meet the form-factor and price requirements,...
When writing computer software one is often forced to balance the need for high run-time performance...
Nowadays, processors alone cannot deliver what computation hungry image processing applications dema...
This paper presents a state of the art report on using graphics hardware for image processing and co...
Graphic processors are becoming faster and faster. Computational power within graphic processing uni...
General purpose computing on graphics processing units, known as GPGPU but now often referred to as ...