In recent years we are witnessing an increasing interest of young players in Multiplayer Online Battle Arenas (MOBAs). In a MOBA, two or more teams compete for resources on a limited map with real-time interactions. In order to achieve the required level of coordination, network performances must offer to each player an adequate and uniform Round Trip Time (RTT) to the game server. Unfortunately, different ISPs will give different RTTs based on technical and commercial settings. In this paper, we define an overlay network to convey all the team traffic through the teammate with the lowest end-to-end delay to the game server. By doing so, we leverage on the peering between ISPs, usually offering better performances due to commercial agreemen...
Online multi player games are today one of the most popular entertainmentservices. This rapid growth...
Abstract — In this paper, we propose an adaptive Forward Error Correction (FEC) and rate control tec...
P2P overlays are a natural architecture for scalably supporting Massively Multiplayer Online Games....
With the deployment of broadband Internet access, anew set of applications that is becoming more and...
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in ...
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in ...
Computer games called multiplayer real-time, or (MCG) are at the forefront of the use of the possibi...
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay fr...
Long network latency negatively impacts the performance of online multiplayer games. In this thesis,...
In recent years many popular interactive computer games have gained online remote multiplayer functi...
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay fr...
Abstract: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular intern...
Massively Multiplayer Online Games give their players the opportunity to play together with thousand...
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, g...
Abstract—The rapid growth of peer-to-peer (P2P) networks in the past few years has brought with it i...
Online multi player games are today one of the most popular entertainmentservices. This rapid growth...
Abstract — In this paper, we propose an adaptive Forward Error Correction (FEC) and rate control tec...
P2P overlays are a natural architecture for scalably supporting Massively Multiplayer Online Games....
With the deployment of broadband Internet access, anew set of applications that is becoming more and...
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in ...
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in ...
Computer games called multiplayer real-time, or (MCG) are at the forefront of the use of the possibi...
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay fr...
Long network latency negatively impacts the performance of online multiplayer games. In this thesis,...
In recent years many popular interactive computer games have gained online remote multiplayer functi...
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay fr...
Abstract: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular intern...
Massively Multiplayer Online Games give their players the opportunity to play together with thousand...
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, g...
Abstract—The rapid growth of peer-to-peer (P2P) networks in the past few years has brought with it i...
Online multi player games are today one of the most popular entertainmentservices. This rapid growth...
Abstract — In this paper, we propose an adaptive Forward Error Correction (FEC) and rate control tec...
P2P overlays are a natural architecture for scalably supporting Massively Multiplayer Online Games....