Abstract: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs ’ deployment, but its scalability and maintenance are limited mostly by servers. Peer-to-Peer (P2P) architecture, which attempts to make use of computer resources from the computers in the network, is considered to be a candidate infras-tructure for MMOGs. In this paper, we investigate some related work and propose an algorithm to split overlay network for P2P-based MMOGs. We show the benefit of splitting the overlay network in reducing lookup latency of game objects through experiments and analytical analysis.
Over the past decades we have witnessed an enormous development in multiplayer games. They have evol...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
The scalability of large-scale networked virtual environments (NVEs)!"#$%&!%'()&*+...
We propose a fully distributed peer-to-peer (P2P) infrastructure supporting networked virtual envir...
In unstructured peer-to-peer (P2P) systems, the mechanism of a peer randomly joining and leaving a P...
Synchronous communication is a primary concern for multi-user virtual environments like Massively Mu...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Intern...
his paper presents a P2P support for Massively Multiplayer On line Games. The P2P overlay is defined...
This article presents a peer-to-peer overlay for massively multiplayer online games with a focus on ...
This thesis investigates the combination of Peer-to-Peer (P2P)and Cloud Computing to support Massive...
Massively Multiplayer Online Games are networked games that allow a large number of people to play t...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Populations in contemporary Massively Multiplayer Online Games (MMOG) continue to grow, a trend that...
P2P overlays are a natural architecture for scalably supporting Massively Multiplayer Online Games....
Over the past decades we have witnessed an enormous development in multiplayer games. They have evol...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
The scalability of large-scale networked virtual environments (NVEs)!"#$%&!%'()&*+...
We propose a fully distributed peer-to-peer (P2P) infrastructure supporting networked virtual envir...
In unstructured peer-to-peer (P2P) systems, the mechanism of a peer randomly joining and leaving a P...
Synchronous communication is a primary concern for multi-user virtual environments like Massively Mu...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Intern...
his paper presents a P2P support for Massively Multiplayer On line Games. The P2P overlay is defined...
This article presents a peer-to-peer overlay for massively multiplayer online games with a focus on ...
This thesis investigates the combination of Peer-to-Peer (P2P)and Cloud Computing to support Massive...
Massively Multiplayer Online Games are networked games that allow a large number of people to play t...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Populations in contemporary Massively Multiplayer Online Games (MMOG) continue to grow, a trend that...
P2P overlays are a natural architecture for scalably supporting Massively Multiplayer Online Games....
Over the past decades we have witnessed an enormous development in multiplayer games. They have evol...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
The scalability of large-scale networked virtual environments (NVEs)!"#$%&!%'()&*+...