With the deployment of broadband Internet access, anew set of applications that is becoming more and more popular are highly interactive services such as online gaming. When the delay experienced in an online game passes a certain threshold, the Quality of Service (QoS) degrades enormously, as a result the clients are no longer satisfied and might decide to leave the game or to cancel the subscription. Thus, delay is critical to the success of this type of service. Network delay is a result of the way the data is distributed between the players. In this paper we propose the use of a set of game servers. These servers not only play the role of a traditional game server but also form an overlay network which can be used as an application laye...
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, g...
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay fr...
Free-to-play models, streaming of games and eSports are reasons for online gaming to grow in popular...
With the deployment of broadband Internet access, anew set of applications that is becoming more and...
In the Internet there is an ever growing demand for multimedia services. These services include vide...
The lack of QoS support in the Internet makes it difficult for service providers to give guarantees ...
In this paper we present the design of the Automated Network Games Enhancement Layer (ANGEL), a nove...
Research into providing different levels of network Quality of Service (QoS) often assumes that ther...
In recent years we are witnessing an increasing interest of young players in Multiplayer Online Batt...
In recent years many popular interactive computer games have gained online remote multiplayer functi...
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay fr...
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in ...
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in ...
Real-time interactive multimedia multiparty communication is becoming a vital part of modern Interne...
Massively Multiplayer Online Cloud Game (MMOCG) is a combination of cloud gaming and Massively Multi...
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, g...
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay fr...
Free-to-play models, streaming of games and eSports are reasons for online gaming to grow in popular...
With the deployment of broadband Internet access, anew set of applications that is becoming more and...
In the Internet there is an ever growing demand for multimedia services. These services include vide...
The lack of QoS support in the Internet makes it difficult for service providers to give guarantees ...
In this paper we present the design of the Automated Network Games Enhancement Layer (ANGEL), a nove...
Research into providing different levels of network Quality of Service (QoS) often assumes that ther...
In recent years we are witnessing an increasing interest of young players in Multiplayer Online Batt...
In recent years many popular interactive computer games have gained online remote multiplayer functi...
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay fr...
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in ...
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in ...
Real-time interactive multimedia multiparty communication is becoming a vital part of modern Interne...
Massively Multiplayer Online Cloud Game (MMOCG) is a combination of cloud gaming and Massively Multi...
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, g...
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay fr...
Free-to-play models, streaming of games and eSports are reasons for online gaming to grow in popular...