The objective of this thesis is to have a look into why rewarding and guiding players with audiovisual feedback is important. To see what means real-time visual artists have, to accomplish this and how they have been used in production. This is done by studying the articles, presentations and games published by various developers and artists. Many developers are using the word “juice”, which is loosely described as immediate feedback that is constantly and generously given to the player. The visual aspects of giving feedback and pleasure from interaction is essentially what this thesis revolves around. The purpose of this study was to get a deeper understanding of the fundamental reasons for adding visual effects and what areas of expert...
This paper explores the use of visual effects common in video games that support a range of tasks th...
Research in the field of Human Computer Interaction Design indicates that there is a need to develop...
Video games have the ability to grant engaging, interactive experiences to its players, evoking a wi...
The goal of this thesis was to study artistic principles behind visual effects and improve on creat...
This thesis explores the possibilities of real-time audiovisual signal processing in the context of ...
Games are known to be impactful in many ways. They can tell inspiring stories, similar to literature...
The purpose of the survey is to answer the following question: How is the learning process in digita...
Video games are presented to a user primarily using visual feedback. Although many games contain sou...
Tämän lopputyön tarkoitus oli tehdä graafikoille helpommaksi lähestyä visuaalisten efektien animoint...
This explorative study investigates the role of audio-visual cues in user experience of virtual real...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
The research of interactive drama is at risk of neglecting the audience experience in the study of i...
This paper aims to provide a foundation in regard to information and cause correlation for future re...
The purpose of this thesis is to compare two human computer interaction methods in a mobile game int...
The importance of visual effects (VFX) in video games is significant. They are meant to support the ...
This paper explores the use of visual effects common in video games that support a range of tasks th...
Research in the field of Human Computer Interaction Design indicates that there is a need to develop...
Video games have the ability to grant engaging, interactive experiences to its players, evoking a wi...
The goal of this thesis was to study artistic principles behind visual effects and improve on creat...
This thesis explores the possibilities of real-time audiovisual signal processing in the context of ...
Games are known to be impactful in many ways. They can tell inspiring stories, similar to literature...
The purpose of the survey is to answer the following question: How is the learning process in digita...
Video games are presented to a user primarily using visual feedback. Although many games contain sou...
Tämän lopputyön tarkoitus oli tehdä graafikoille helpommaksi lähestyä visuaalisten efektien animoint...
This explorative study investigates the role of audio-visual cues in user experience of virtual real...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
The research of interactive drama is at risk of neglecting the audience experience in the study of i...
This paper aims to provide a foundation in regard to information and cause correlation for future re...
The purpose of this thesis is to compare two human computer interaction methods in a mobile game int...
The importance of visual effects (VFX) in video games is significant. They are meant to support the ...
This paper explores the use of visual effects common in video games that support a range of tasks th...
Research in the field of Human Computer Interaction Design indicates that there is a need to develop...
Video games have the ability to grant engaging, interactive experiences to its players, evoking a wi...