This thesis explores the possibilities of real-time audiovisual signal processing in the context of human-computer interfaces. Novel embodied interaction applications are presented, including two computer games controlled by body movements and voice, two computer games played by singing, software and an installation for creating clay animation, and interactive video "magic" mirrors for martial arts training. The common denominators for the case studies are 1) the use of cameras and microphones as the input devices, 2) processing and analyzing the audiovisual input to generate visual feedback that can make it easier for the users to detect and correct errors in their performance, and 3) a holistic approach to interaction design, including no...
Comunicação apresentada na SciTecIn15 - Conferência Ciências e Tecnologias da Interação, realizada e...
This paper studies gesture and speech controlled video for sports training. The goal is to combine t...
Many video games utilize superhuman abilities in their user-avatars to increase the feeling of empow...
This thesis contributes to the field of embodied and multimodal interaction by presenting the develo...
Computers have traditionally been controlled with input devices like keyboard and mouse. New interf...
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtu...
The objective of this thesis is to have a look into why rewarding and guiding players with audiovisu...
This thesis tells the story of a design case creating an user interface for a MMORPG where the playe...
With the rise of smartphones and tablets interactively, human computer interaction is a very popular...
Advances in computer technology of today’s three-dimensional graphics coupled with the emergence of ...
The purpose of this thesis is to compare two human computer interaction methods in a mobile game int...
This paper presents a system that allows end users to design full body interactions with 3D animated...
peer reviewedThis paper describes the video and audio tools that have been implemented in a real-ty...
Software and hardware developments in the 21st century have greatly expanded the realm of possibilit...
The main purpose of my work is to investigate multisensory and multimodal integration in the design ...
Comunicação apresentada na SciTecIn15 - Conferência Ciências e Tecnologias da Interação, realizada e...
This paper studies gesture and speech controlled video for sports training. The goal is to combine t...
Many video games utilize superhuman abilities in their user-avatars to increase the feeling of empow...
This thesis contributes to the field of embodied and multimodal interaction by presenting the develo...
Computers have traditionally been controlled with input devices like keyboard and mouse. New interf...
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtu...
The objective of this thesis is to have a look into why rewarding and guiding players with audiovisu...
This thesis tells the story of a design case creating an user interface for a MMORPG where the playe...
With the rise of smartphones and tablets interactively, human computer interaction is a very popular...
Advances in computer technology of today’s three-dimensional graphics coupled with the emergence of ...
The purpose of this thesis is to compare two human computer interaction methods in a mobile game int...
This paper presents a system that allows end users to design full body interactions with 3D animated...
peer reviewedThis paper describes the video and audio tools that have been implemented in a real-ty...
Software and hardware developments in the 21st century have greatly expanded the realm of possibilit...
The main purpose of my work is to investigate multisensory and multimodal integration in the design ...
Comunicação apresentada na SciTecIn15 - Conferência Ciências e Tecnologias da Interação, realizada e...
This paper studies gesture and speech controlled video for sports training. The goal is to combine t...
Many video games utilize superhuman abilities in their user-avatars to increase the feeling of empow...