We analyze a Sender–Receiver game in which the Sender can choose between a costless cheap-talk message and a costly verifiable message. In a discrete setting we state conditions under which the Receiver always learns the true state while the Sender uses different message types in different states. On the contrary we show that such a fully revealing equilibrium does not exist if the state and action space are continuous
We use laboratory experiments to study communication games with partially verifiable information. In...
This paper surveys the main models of strategic information transmission. First, we study cheap talk...
The communication revelation principle (RP) of mechanism design states that any outcome that can be ...
We analyze a Sender–Receiver game in which the Sender can choose between a costless cheap-talk messa...
We analyse a Sender-Receiver game in which the Sender can choose between a costless cheap-talk messa...
URL des Documents de travail : http://ces.univ-paris1.fr/cesdp/cesdp2017.htmlDocuments de travail du...
We study a sender-receiver game. The sender observes the state and costlessly transmits a message to...
This paper contributes to the literature on information transmission in Sender-Receiver games. We co...
We provide necessary and sufficient conditions on both players' preferences and information that can...
This paper studies the set of equilibria that can be achieved by adding general communication system...
La version attachée à cette notice est la version soumise à publication.This paper studies the set o...
We survey selected results on strategic information transmission. We distinguish between "cheap talk...
Standard game-theoretic solution concepts do not guarantee meaningful commu- nication in cheap-talk ...
The motivation of this paper comes from repeated games with incomplete information and imperfect mon...
An equilibrium of a signaling game isnoise-proofif it survives a small perturbation of the Receiver'...
We use laboratory experiments to study communication games with partially verifiable information. In...
This paper surveys the main models of strategic information transmission. First, we study cheap talk...
The communication revelation principle (RP) of mechanism design states that any outcome that can be ...
We analyze a Sender–Receiver game in which the Sender can choose between a costless cheap-talk messa...
We analyse a Sender-Receiver game in which the Sender can choose between a costless cheap-talk messa...
URL des Documents de travail : http://ces.univ-paris1.fr/cesdp/cesdp2017.htmlDocuments de travail du...
We study a sender-receiver game. The sender observes the state and costlessly transmits a message to...
This paper contributes to the literature on information transmission in Sender-Receiver games. We co...
We provide necessary and sufficient conditions on both players' preferences and information that can...
This paper studies the set of equilibria that can be achieved by adding general communication system...
La version attachée à cette notice est la version soumise à publication.This paper studies the set o...
We survey selected results on strategic information transmission. We distinguish between "cheap talk...
Standard game-theoretic solution concepts do not guarantee meaningful commu- nication in cheap-talk ...
The motivation of this paper comes from repeated games with incomplete information and imperfect mon...
An equilibrium of a signaling game isnoise-proofif it survives a small perturbation of the Receiver'...
We use laboratory experiments to study communication games with partially verifiable information. In...
This paper surveys the main models of strategic information transmission. First, we study cheap talk...
The communication revelation principle (RP) of mechanism design states that any outcome that can be ...