Conference of the Australian Society for Computers in Learning in Tertiary Educatio
This thesis studies online role plays as they are used in higher education. It finds that where stud...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
affordances to its uptake. It examines reusability, as one affordance, from the perspective of two o...
In a paper presented at the 2006 ascilite conference it was stated that thirty six online role-plays...
This paper reports on progress in the first year of a two year project called Project EnROLE (Encour...
As online environments and tools have evolved over the last 15–20 years, their use forrole-based lea...
Role-based e-learning for university students: a comparison of Australian, American, British and Sin...
Rethinking reusability: implications from a longitudinal study of online role play in Australian hig...
Engaging students through online role-plays has been demonstrated as a beneficial learning process, ...
This paper was inspired by the need to evaluate and make recommendations regarding the future direct...
Discovering new ways to inspire students is a worthy teaching goal. When students love what they are...
The use of online role-plays has grown in university education as an increasing number of teachers i...
In this Snapshot presentation, participants will briefly explore the concept of active learning thro...
In online role plays, students are asked to engage with a story that serves as a metaphor for real-l...
This thesis studies online role plays as they are used in higher education. It finds that where stud...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
affordances to its uptake. It examines reusability, as one affordance, from the perspective of two o...
In a paper presented at the 2006 ascilite conference it was stated that thirty six online role-plays...
This paper reports on progress in the first year of a two year project called Project EnROLE (Encour...
As online environments and tools have evolved over the last 15–20 years, their use forrole-based lea...
Role-based e-learning for university students: a comparison of Australian, American, British and Sin...
Rethinking reusability: implications from a longitudinal study of online role play in Australian hig...
Engaging students through online role-plays has been demonstrated as a beneficial learning process, ...
This paper was inspired by the need to evaluate and make recommendations regarding the future direct...
Discovering new ways to inspire students is a worthy teaching goal. When students love what they are...
The use of online role-plays has grown in university education as an increasing number of teachers i...
In this Snapshot presentation, participants will briefly explore the concept of active learning thro...
In online role plays, students are asked to engage with a story that serves as a metaphor for real-l...
This thesis studies online role plays as they are used in higher education. It finds that where stud...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...