Game balance is the problem of determining the fairness of actions or sets of actions in competitive, multiplayer games. This problem primarily arises in the context of designing board and video games. Traditionally, balance has been achieved through large amounts of play-testing and trial-and-error on the part of the designers. In this thesis, it is our intent to lay down the beginnings of a framework for a formal and analytical solution to this problem, combining techniques from game theory and machine learning. We first develop a set of game-theoretic definitions for different forms of balance, and then introduce the concept of a strategic abstraction. We show how machine classification techniques can be used to identify high-level ...
This paper focuses on the process of creating bots that use the Min-Max algorithm and Alpha-Beta pru...
Automated game balancing has often focused on single-agent scenarios. In this paper we present a too...
In most computer games, the level of challenge experienced by a player is dependent on a range of va...
Game balance is the problem of determining the fairness of actions or sets of actions in competitive...
Given a set of class-labeled objects taking descriptions from a partially ordered set (e.g. itemsets...
Thesis (Ph.D.)--University of Washington, 2013Game balancing is the fine-tuning phase in which a fun...
International audienceThe video game industry has grown enormously over the last twenty years, bring...
Abstract. The video game industry has grown enormously over the last twenty years, bringing new chal...
International audienceWhereas purest strategic games such as Go and Chess seem timeless, the lifetim...
In this thesis, we consider problem areas in game development and use probabilistic model checking t...
Probabilistic model checking can overcome much of the complexity inherent in balancing games. Game b...
The field of machine learning strives to develop algorithms that, through learning, lead to generali...
A balanced game provides a satisfying level of challenge. This can be done using traditional game pr...
In this paper, we elucidate the equivalence between inference in game theory and machine learning. O...
This thesis explores modern machine learning solutions to turn-basedstrategy games. In particular, w...
This paper focuses on the process of creating bots that use the Min-Max algorithm and Alpha-Beta pru...
Automated game balancing has often focused on single-agent scenarios. In this paper we present a too...
In most computer games, the level of challenge experienced by a player is dependent on a range of va...
Game balance is the problem of determining the fairness of actions or sets of actions in competitive...
Given a set of class-labeled objects taking descriptions from a partially ordered set (e.g. itemsets...
Thesis (Ph.D.)--University of Washington, 2013Game balancing is the fine-tuning phase in which a fun...
International audienceThe video game industry has grown enormously over the last twenty years, bring...
Abstract. The video game industry has grown enormously over the last twenty years, bringing new chal...
International audienceWhereas purest strategic games such as Go and Chess seem timeless, the lifetim...
In this thesis, we consider problem areas in game development and use probabilistic model checking t...
Probabilistic model checking can overcome much of the complexity inherent in balancing games. Game b...
The field of machine learning strives to develop algorithms that, through learning, lead to generali...
A balanced game provides a satisfying level of challenge. This can be done using traditional game pr...
In this paper, we elucidate the equivalence between inference in game theory and machine learning. O...
This thesis explores modern machine learning solutions to turn-basedstrategy games. In particular, w...
This paper focuses on the process of creating bots that use the Min-Max algorithm and Alpha-Beta pru...
Automated game balancing has often focused on single-agent scenarios. In this paper we present a too...
In most computer games, the level of challenge experienced by a player is dependent on a range of va...