In this paper, we elucidate the equivalence between inference in game theory and machine learning. Our aim in so doing is to establish an equivalent vocabulary between the two domains so as to facilitate developments at the intersection of both fields, and as proof of the usefulness of this approach, we use recent developments in each field to make useful improvements to the other. More specifically, we consider the analogies between smooth best responses in fictitious play and Bayesian inference methods. Initially, we use these insights to develop and demonstrate an improved algorithm for learning in games based on probabilistic moderation. That is, by integrating over the distribution of opponent strategies (a Bayesian approach within mac...
In this dissertation, we explore two fundamental sets of inference problems arising in machine learn...
Abstract. It is now well known that decentralised optimisation can be formulated as a potential game...
We present a simulation-based approach for solution of mean field games (MFGs), using the framework ...
In this paper, we elucidate the equivalence between inference in game theory and machine learning. O...
The ever increasing use of intelligent multi-agent systems poses increasing demands upon them. One o...
First online: 31 January 2015This paper investigates learning-based agents that are capable of mimic...
Game theory is the study of mathematical models of strategic interaction among rational decision-mak...
Game theory has emerged as the key tool for understanding and designing complex multiagent environme...
Fictitious play is a popular game-theoretic model of learning in games. However, it has received lit...
This paper presents a new, probabilistic model of learning in games. The model is set in the usual r...
This paper presents a new, probabilistic model of learning in games which investigates the often sta...
Thurau C, Paczian T, Bauckhage C. Is Bayesian Imitation Learning the Route to Believable Gamebots? I...
Mean Field Game systems describe equilibrium configurations in differential games with infinitely ma...
Mean Field Game systems describe equilibrium configurations in differential games with infinitely ma...
In this dissertation, we explore two fundamental sets of inference problems arising in machine learn...
In this dissertation, we explore two fundamental sets of inference problems arising in machine learn...
Abstract. It is now well known that decentralised optimisation can be formulated as a potential game...
We present a simulation-based approach for solution of mean field games (MFGs), using the framework ...
In this paper, we elucidate the equivalence between inference in game theory and machine learning. O...
The ever increasing use of intelligent multi-agent systems poses increasing demands upon them. One o...
First online: 31 January 2015This paper investigates learning-based agents that are capable of mimic...
Game theory is the study of mathematical models of strategic interaction among rational decision-mak...
Game theory has emerged as the key tool for understanding and designing complex multiagent environme...
Fictitious play is a popular game-theoretic model of learning in games. However, it has received lit...
This paper presents a new, probabilistic model of learning in games. The model is set in the usual r...
This paper presents a new, probabilistic model of learning in games which investigates the often sta...
Thurau C, Paczian T, Bauckhage C. Is Bayesian Imitation Learning the Route to Believable Gamebots? I...
Mean Field Game systems describe equilibrium configurations in differential games with infinitely ma...
Mean Field Game systems describe equilibrium configurations in differential games with infinitely ma...
In this dissertation, we explore two fundamental sets of inference problems arising in machine learn...
In this dissertation, we explore two fundamental sets of inference problems arising in machine learn...
Abstract. It is now well known that decentralised optimisation can be formulated as a potential game...
We present a simulation-based approach for solution of mean field games (MFGs), using the framework ...