Gaze-based interaction using smooth pursuit eye movements (Pursuits) is attractive given that it is intuitive and overcomes the Midas touch problem. At the same time, eye tracking is becoming increasingly popular for VR applications. While Pursuits was shown to be effective in several interaction contexts, it was never explored in-depth for VR before. In a user study (N=26), we investigated how parameters that are specific to VR settings influence the performance of Pursuits. For example, we found that Pursuits is robust against different sizes of virtual 3D targets. However performance improves when the trajectory size (e.g., radius) is larger, particularly if the user is walking while interacting. While walking, selecting moving targets v...
Since smooth pursuit eye movements can be used without calibration in spontaneous gaze interaction, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
Gaze holds great promise as an input modality because it indicates what our visual attention is dire...
Hülsmann F, Dankert T, Pfeiffer T. Comparing gaze-based and manual interaction in a fast-paced gamin...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Renner P, Lüdike N, Wittrowski J, Pfeiffer T. Towards Continuous Gaze-Based Interaction in 3D Enviro...
Although gaze is an attractive modality for pervasive inter-actions, the real-world implementation o...
Pfeiffer T. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tra...
In this paper, we investigate the probability and timing of attaining gaze fixations on interacted o...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
We present a suite of interaction techniques that fundamentally leverages the user’s gaze direction ...
Eye tracking technology is advancing swiftly and many areas of research have begun taking advantage ...
\u3cp\u3eSmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
International audienceWhen walking, vision is the main source of information that allows us to navig...
Since smooth pursuit eye movements can be used without calibration in spontaneous gaze interaction, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
Gaze holds great promise as an input modality because it indicates what our visual attention is dire...
Hülsmann F, Dankert T, Pfeiffer T. Comparing gaze-based and manual interaction in a fast-paced gamin...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Renner P, Lüdike N, Wittrowski J, Pfeiffer T. Towards Continuous Gaze-Based Interaction in 3D Enviro...
Although gaze is an attractive modality for pervasive inter-actions, the real-world implementation o...
Pfeiffer T. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tra...
In this paper, we investigate the probability and timing of attaining gaze fixations on interacted o...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
We present a suite of interaction techniques that fundamentally leverages the user’s gaze direction ...
Eye tracking technology is advancing swiftly and many areas of research have begun taking advantage ...
\u3cp\u3eSmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
International audienceWhen walking, vision is the main source of information that allows us to navig...
Since smooth pursuit eye movements can be used without calibration in spontaneous gaze interaction, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
Gaze holds great promise as an input modality because it indicates what our visual attention is dire...