Gaze holds great promise as an input modality because it indicates what our visual attention is directed at. It is particularly promising to interact with the increasing number of out-of-reach displays because our eyes naturally point at what we are interested in. As a result, eye tracking has attracted increasing interest for interaction. For example, Stellmach and Dachselt researched the use of the eyes to pan and zoom on maps [4] and Turner et al. looked into using the eyes to select out-of-reach content on a display and move the content to a personal handheld device [5]. However, the real-world implementation of eye-based interfaces poses signifi cant challenges. Most current interfaces require to calibrate the eye-tracker for each user...
Falling hardware prices led to a widespread use of public displays. Common interaction techniques fo...
Gaze is promising for natural and spontaneous interaction with public displays, but current gaze-ena...
Eye gaze is a compelling interaction modality but requires user calibration before interaction can c...
Although gaze is an attractive modality for pervasive inter-actions, the real-world implementation o...
Although gaze is an attractive modality for pervasive interaction, real-world implementation of eye-...
Although gaze is an attractive modality for pervasive interaction, real-world implementation of eye-...
Although gaze is an attractive modality for pervasive interaction, real-world implementation of eye-...
Figure 1: A user is interested in listening to a music album. She walks up to the in-store display, ...
Eye gaze is a compelling interaction modality but requires user calibration before interaction can c...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Considering the increasing diversity of display arrangements including wall-sized screens and multi-...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Abstract In public display contexts, interactions are spontaneous and have to work without preparati...
We investigate how to seamlessly bridge the gap between users and distant displays for basic interac...
Falling hardware prices led to a widespread use of public displays. Common interaction techniques fo...
Falling hardware prices led to a widespread use of public displays. Common interaction techniques fo...
Gaze is promising for natural and spontaneous interaction with public displays, but current gaze-ena...
Eye gaze is a compelling interaction modality but requires user calibration before interaction can c...
Although gaze is an attractive modality for pervasive inter-actions, the real-world implementation o...
Although gaze is an attractive modality for pervasive interaction, real-world implementation of eye-...
Although gaze is an attractive modality for pervasive interaction, real-world implementation of eye-...
Although gaze is an attractive modality for pervasive interaction, real-world implementation of eye-...
Figure 1: A user is interested in listening to a music album. She walks up to the in-store display, ...
Eye gaze is a compelling interaction modality but requires user calibration before interaction can c...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Considering the increasing diversity of display arrangements including wall-sized screens and multi-...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Abstract In public display contexts, interactions are spontaneous and have to work without preparati...
We investigate how to seamlessly bridge the gap between users and distant displays for basic interac...
Falling hardware prices led to a widespread use of public displays. Common interaction techniques fo...
Falling hardware prices led to a widespread use of public displays. Common interaction techniques fo...
Gaze is promising for natural and spontaneous interaction with public displays, but current gaze-ena...
Eye gaze is a compelling interaction modality but requires user calibration before interaction can c...