Surface-only simulation methods for fluid dynamics are those that perform computation only on a surface representation, without relying on any volumetric discretization. Such methods have superior asymptotic complexity in time and memory than the traditional volumetric discretization approaches, and thus are more tractable for simulation of complex fluid phenomena. Although for most computer graphics applications and many engineering applications, the interior flow inside the fluid phases is typically not of interest, the vast majority of existing numerical techniques still rely on discretization of the volumetric domain. My research first tackles the mesh-based surface tracking problem in the multimaterial setting, and then proposes surfac...
This dissertation deals with the simulation of dispersed multiphase flow. The particle-particle and ...
International audienceWe present a novel framework based on a continuous fluid simulator for general...
Numerical techniques frequently used for the simulation of one bubble can be classified as interface...
An explicit method for fluid surface tracking is presented. The method represents the surface as a t...
We propose a novel surface-only technique for simulating incompressible, inviscid and uniform-densit...
Animating detailed liquid surfaces has always been a challenge for computer graphics researchers and...
© Tyson Brochu, Christopher Batty & Robert Bridson | ACM 2010. This is the author's version of the w...
Viscous flow with moving free surface is an important phenomenon in nature which has broad applicati...
A new surface capturing method is developed for numerically simulating viscous free surface flows in...
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...
The simulation of the MYRRHA free-surface water experiment using an Arbitrary Eulerian-Lagrangian Mo...
This thesis presents a method for simulating fluids on a view dependent grid structure to exploit l...
We introduce the idea of using an explicit triangle mesh to track the air/fluid interface in a smoot...
Graduation date: 2009Fluid simulation is an interesting research problem with a wide range of applic...
Our work concerns the combination of an Eulerian liquid simulation with a high-resolution surface tr...
This dissertation deals with the simulation of dispersed multiphase flow. The particle-particle and ...
International audienceWe present a novel framework based on a continuous fluid simulator for general...
Numerical techniques frequently used for the simulation of one bubble can be classified as interface...
An explicit method for fluid surface tracking is presented. The method represents the surface as a t...
We propose a novel surface-only technique for simulating incompressible, inviscid and uniform-densit...
Animating detailed liquid surfaces has always been a challenge for computer graphics researchers and...
© Tyson Brochu, Christopher Batty & Robert Bridson | ACM 2010. This is the author's version of the w...
Viscous flow with moving free surface is an important phenomenon in nature which has broad applicati...
A new surface capturing method is developed for numerically simulating viscous free surface flows in...
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...
The simulation of the MYRRHA free-surface water experiment using an Arbitrary Eulerian-Lagrangian Mo...
This thesis presents a method for simulating fluids on a view dependent grid structure to exploit l...
We introduce the idea of using an explicit triangle mesh to track the air/fluid interface in a smoot...
Graduation date: 2009Fluid simulation is an interesting research problem with a wide range of applic...
Our work concerns the combination of an Eulerian liquid simulation with a high-resolution surface tr...
This dissertation deals with the simulation of dispersed multiphase flow. The particle-particle and ...
International audienceWe present a novel framework based on a continuous fluid simulator for general...
Numerical techniques frequently used for the simulation of one bubble can be classified as interface...