We introduce the idea of using an explicit triangle mesh to track the air/fluid interface in a smoothed particle hydrodynamics (SPH) simulator. Once an initial surface mesh is created, this mesh is carried forward in time using nearby particle velocities to advect the mesh vertices. The mesh connectivity remains mostly unchanged across time-steps; it is only modified locally for topology change events or for the improvement of triangle quality. In order to ensure that the surface mesh does not diverge from the underlying particle simulation, we periodically project the mesh surface onto an implicit surface defined by the physics simulation. The mesh surface gives us several advantages over previous SPH surface tracking techniques. We demons...
Smoothed Particle Hydrodynamics (SPH) is a Lagrangian and meshless numerical method, used in many br...
Outlined is a new approach to the problem of surfacing particle-based fluid simulations. The key ide...
We provide a basic method of Smoothed Particle Hydrodynamics (SPH) to simulate liquid droplet with s...
Figure 1: A drop falling into a shallow pool creates a water crown. We introduce the idea of using a...
Animating detailed liquid surfaces has always been a challenge for computer graphics researchers and...
Realistically animated uids can add substantial realism to interactive applications such as virtual ...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
We propose a new boundary handling method for smoothed particle hydrodynamics (SPH). Previous approa...
This paper presents a survey of Smoothed Particle Hydrodynamics (SPH) and its use in computational f...
This paper presents the development of a new boundary treatment for free-surface hydrodynamics using...
Our work concerns the combination of an Eulerian liquid simulation with a high-resolution surface tr...
Figure 1: Left: Blobtacular is used to generate water dripping off a pirate ship. Right: A large tea...
The tiny scale and time duration coupled with unfriendly environment for instrumentation represented...
© Tyson Brochu, Christopher Batty & Robert Bridson | ACM 2010. This is the author's version of the w...
Smoothed particle hydrodynamics (SPH) is efficient, mass preserving, and flexible in handling topolo...
Smoothed Particle Hydrodynamics (SPH) is a Lagrangian and meshless numerical method, used in many br...
Outlined is a new approach to the problem of surfacing particle-based fluid simulations. The key ide...
We provide a basic method of Smoothed Particle Hydrodynamics (SPH) to simulate liquid droplet with s...
Figure 1: A drop falling into a shallow pool creates a water crown. We introduce the idea of using a...
Animating detailed liquid surfaces has always been a challenge for computer graphics researchers and...
Realistically animated uids can add substantial realism to interactive applications such as virtual ...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
We propose a new boundary handling method for smoothed particle hydrodynamics (SPH). Previous approa...
This paper presents a survey of Smoothed Particle Hydrodynamics (SPH) and its use in computational f...
This paper presents the development of a new boundary treatment for free-surface hydrodynamics using...
Our work concerns the combination of an Eulerian liquid simulation with a high-resolution surface tr...
Figure 1: Left: Blobtacular is used to generate water dripping off a pirate ship. Right: A large tea...
The tiny scale and time duration coupled with unfriendly environment for instrumentation represented...
© Tyson Brochu, Christopher Batty & Robert Bridson | ACM 2010. This is the author's version of the w...
Smoothed particle hydrodynamics (SPH) is efficient, mass preserving, and flexible in handling topolo...
Smoothed Particle Hydrodynamics (SPH) is a Lagrangian and meshless numerical method, used in many br...
Outlined is a new approach to the problem of surfacing particle-based fluid simulations. The key ide...
We provide a basic method of Smoothed Particle Hydrodynamics (SPH) to simulate liquid droplet with s...