An explicit method for fluid surface tracking is presented. The method represents the surface as a triangulated mesh of points in space, rather than as an implicit surface function. Utilizing well-developed algorithms designed for collision detection and resolution in cloth simulation, the system is able to handle topology changes robustly and efficiently. When fluid surfaces collide, we perform topology changes only in the most trivial cases -- we reject any degenerate cases and use the cloth algorithm to keep the surfaces separated. Taking advantage of the explicit surface representation, we introduce new approaches to simulating surface tension and conserving fluid volume. Finally, we propose a boundary element method for enforcing fluid...
Surface-only simulation methods for fluid dynamics are those that perform computation only on a surf...
Figure 1: Top: A paddle mixes smoke in a tank. Bottom: A cross-section of the simulation meshes used...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
Explicit surface tracking encompasses the discretization of moving surfaces in 3D with triangle mesh...
Abstract—Realism in fluid animation can be achieve with physics based techniques and is the best amo...
This dissertation looks at exploiting the mathematics of vorticity dynamics and potential flow using...
Graduation date: 2009Fluid simulation is an interesting research problem with a wide range of applic...
Figure 1: A drop falling into a shallow pool creates a water crown. We introduce the idea of using a...
The behaviour of liquids and gases ranks among the most familiar and yet complex physical phenomena ...
An unstructured, three-dimensional, moving-mesh algorithm is developed for free-surface flow simulat...
In this article we present a semi-Lagrangian surface tracking method for use with fluid simulations....
This paper presents a method for animating fluid using unstructured tetrahedral meshes that change a...
We present an approach for artist-directed animation of liquids using multiple levels of control ove...
In this sketch we present a semi-Lagrangian surface tracking method for use with fluid simulations. ...
Simulating fluid motion on manifold surfaces is an interesting but rarely explored area because of t...
Surface-only simulation methods for fluid dynamics are those that perform computation only on a surf...
Figure 1: Top: A paddle mixes smoke in a tank. Bottom: A cross-section of the simulation meshes used...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
Explicit surface tracking encompasses the discretization of moving surfaces in 3D with triangle mesh...
Abstract—Realism in fluid animation can be achieve with physics based techniques and is the best amo...
This dissertation looks at exploiting the mathematics of vorticity dynamics and potential flow using...
Graduation date: 2009Fluid simulation is an interesting research problem with a wide range of applic...
Figure 1: A drop falling into a shallow pool creates a water crown. We introduce the idea of using a...
The behaviour of liquids and gases ranks among the most familiar and yet complex physical phenomena ...
An unstructured, three-dimensional, moving-mesh algorithm is developed for free-surface flow simulat...
In this article we present a semi-Lagrangian surface tracking method for use with fluid simulations....
This paper presents a method for animating fluid using unstructured tetrahedral meshes that change a...
We present an approach for artist-directed animation of liquids using multiple levels of control ove...
In this sketch we present a semi-Lagrangian surface tracking method for use with fluid simulations. ...
Simulating fluid motion on manifold surfaces is an interesting but rarely explored area because of t...
Surface-only simulation methods for fluid dynamics are those that perform computation only on a surf...
Figure 1: Top: A paddle mixes smoke in a tank. Bottom: A cross-section of the simulation meshes used...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...