This thesis is an implementation document of the key elements of a real-time dedicated game server and its match logic in regard to the Nitro Games Plc developed and published free-to-play mobile game Medals of War. Basic prototype and live game valid builds of the dedicated game server were developed at the time of this thesis. Using a game development platform known as Unity Engine, many topics of Unity networking, networking in general and Master Server Framework were studied extensively, and therefore various findings related to these studies are conveyed through learned theories and practices. Master Server Framework is given particular attention due to being the essence of the dedicated game server. In regard to the vast network engin...