This thesis is about developing a game called Servants of Aether into a networked multiplayer game. The game has been in development for eight months before this thesis, and it might take one more year to release. Originally, the game was not designed as networked multiplayer game which makes designing more challenging. Game is being developed with Unity game engine, which has been especially popular among indie developers. Network implementation was made using Unity's built-in network solution. The most important part in developing networked multiplayer game is synchronization. Everything that happens in the game world needs to look the same for every player. Characters has to move very smoothly and all characters' features, such...