We present polynomial-time algorithms as well as hardness results for equilibrium computation in atomic splittable routing games, for the case of general convex cost functions. These games model traffic in freight transportation, market oligopolies, data networks, and various other applications. An atomic splittable routing game is played on a network where the edges have traffic-dependent cost functions, and player strategies correspond to flows in the network. A player can thus split its traffic arbitrarily among different paths. While many properties of equilibria in these games have been studied, efficient algorithms for equilibrium computation are known for only two cases: if cost functions are affine, or if players are symmetric. Neit...
International audienceWe consider an instance of a nonatomic routing game. We assume that the networ...
International audienceWe consider a nonatomic congestion game on a connected graph, with several cla...
9 pagesWe study the efficiency of equilibria in atomic splittable congestion games on networks. We c...
In routing games with infinitesimal players, it follows from well-known convexity arguments that equ...
In routing games with infinitesimal players, it follows from well-known convexity arguments that equ...
We devise the first polynomial time algorithm computing a pure nash equilibrium for atomic splittabl...
International audienceA central question in routing games has been to establish conditions for the u...
This paper provides new bounds on the quality of equilibria in finite congestion games with affine c...
We consider congestion games on graphs. In nonatomic games, we are given a set of infinitesimal play...
This electronic version was submitted by the student author. The certified thesis is available in t...
In an atomic splittable flow over time game, finitely many players route flow dynamically through a ...
An atomic routing game is a multiplayer game on a directed graph. Each player in the game chooses a ...
The analysis of network routing games typically assumes, right at the onset, precise and detailed in...
Abstract. In this work we study weighted network congestion games with player-specific latency funct...
Abstract. We study the efficiency of equilibria in atomic splittable congestion games on networks. W...
International audienceWe consider an instance of a nonatomic routing game. We assume that the networ...
International audienceWe consider a nonatomic congestion game on a connected graph, with several cla...
9 pagesWe study the efficiency of equilibria in atomic splittable congestion games on networks. We c...
In routing games with infinitesimal players, it follows from well-known convexity arguments that equ...
In routing games with infinitesimal players, it follows from well-known convexity arguments that equ...
We devise the first polynomial time algorithm computing a pure nash equilibrium for atomic splittabl...
International audienceA central question in routing games has been to establish conditions for the u...
This paper provides new bounds on the quality of equilibria in finite congestion games with affine c...
We consider congestion games on graphs. In nonatomic games, we are given a set of infinitesimal play...
This electronic version was submitted by the student author. The certified thesis is available in t...
In an atomic splittable flow over time game, finitely many players route flow dynamically through a ...
An atomic routing game is a multiplayer game on a directed graph. Each player in the game chooses a ...
The analysis of network routing games typically assumes, right at the onset, precise and detailed in...
Abstract. In this work we study weighted network congestion games with player-specific latency funct...
Abstract. We study the efficiency of equilibria in atomic splittable congestion games on networks. W...
International audienceWe consider an instance of a nonatomic routing game. We assume that the networ...
International audienceWe consider a nonatomic congestion game on a connected graph, with several cla...
9 pagesWe study the efficiency of equilibria in atomic splittable congestion games on networks. We c...