We consider a particular type of two player game played on a binary tree, known as a parity game. This work was motivated by the work of Michalewski and Mio, who gave a procedure for calculating the measure of a class regular tree languages, and were able to use this procedure to show the existence of a winning strategy for a randomly generated tree game. Our work is to show using elementary methods that for a randomly generated tree game, a randomly generated strategy for player one can be modi ed to a winning strategy in a bounded way, thus strengthening their result.On considère un type jeu joué sur un arbre binaire, dit un jeu de parité. Cette thèse est motivée par le travail de Michalewski et Mio, qui ont donné une procédure pou...
In a (1 : q) Maker-Breaker game, one of the central questions is to find (or at least estimate) the ...
We consider random-turn positional games, introduced by Peres, Schramm, Sheffield and Wilson in 2007...
This paper proposes a simple extension of the celebrated MINIMAX algorithm used in zero-sum two-play...
A random method for generated binary trees is presented, ad twp forms of a class of one person gam...
We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic µ...
Interactions among agents can be conveniently described by game trees. In order to analyze a game, i...
The theory of two-player infinite games provides a framework for studying the controller synthesis p...
Abstract Strategies in repeated games can be classified as towhether or not they use memory and/or r...
Strategies in repeated games can be classified as to whether or not they use memory and/or randomiza...
Parity games are infinite two person games, here considered on finite graphs. A play is an infinite ...
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the i...
We give an algorithm for solving stochastic parity games with almost-sure winning conditions on loss...
We give an algorithm for solving stochastic parity games with almost-sure winning conditions on loss...
We consider two-player innite games played on graphs. The games are concurrent, in that at each stat...
AbstractGiven a tournament T, the tournament game is: Two players independently pick a node of T. If...
In a (1 : q) Maker-Breaker game, one of the central questions is to find (or at least estimate) the ...
We consider random-turn positional games, introduced by Peres, Schramm, Sheffield and Wilson in 2007...
This paper proposes a simple extension of the celebrated MINIMAX algorithm used in zero-sum two-play...
A random method for generated binary trees is presented, ad twp forms of a class of one person gam...
We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic µ...
Interactions among agents can be conveniently described by game trees. In order to analyze a game, i...
The theory of two-player infinite games provides a framework for studying the controller synthesis p...
Abstract Strategies in repeated games can be classified as towhether or not they use memory and/or r...
Strategies in repeated games can be classified as to whether or not they use memory and/or randomiza...
Parity games are infinite two person games, here considered on finite graphs. A play is an infinite ...
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the i...
We give an algorithm for solving stochastic parity games with almost-sure winning conditions on loss...
We give an algorithm for solving stochastic parity games with almost-sure winning conditions on loss...
We consider two-player innite games played on graphs. The games are concurrent, in that at each stat...
AbstractGiven a tournament T, the tournament game is: Two players independently pick a node of T. If...
In a (1 : q) Maker-Breaker game, one of the central questions is to find (or at least estimate) the ...
We consider random-turn positional games, introduced by Peres, Schramm, Sheffield and Wilson in 2007...
This paper proposes a simple extension of the celebrated MINIMAX algorithm used in zero-sum two-play...