REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. The game creates player encounters with spirits (historical figures) that are associated with significant buildings in an urban setting. A novel mobile interaction mechanism of "casting a spell" (making a gesture by waving a mobile phone through the air) allows the player to awaken and communicate with a spirit to continue playing the game. The game is designed to inform visitors about history in a fun manner. The results of a formative evaluation are explored to inform the design of future serious pervasive games
Mobile devices today are commonly used. In museums information about exhibits can often be accessed ...
Creating a mobile urban tourism storytelling application presents several interactivity challenges o...
Urban games and other forms of field games, such as Questing, are innovative ideas for presentation,...
REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. Th...
REXplorer is a pervasive game service launching in June 2007. The game aims at persuading on site t...
Gaming as a cutting-edge concept has recently been used by some innovative tourism sectors as a mark...
Gaming as a cutting-edge concept has recently been used by some innovative tourism sectors as a mark...
The paper describes and evaluates a recent project in Aalborg, Denmark, dealing with the communicati...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
Gameplay has recently unfolded as playfulness in various cultural forms using mobile technologies. T...
Video games can be considered a strong asset in the tourism industry. It is a form of media that all...
We discuss the user study of a mobile cultural heritage game, designed to stimulate reflection about...
Web-based Public Information Systems of the kind common in tourism do not satisfy the needs of the c...
With the emergence of new technologies and the development of existing technology, the world is on...
Using prior models regarding online consumer behavior and adoption of technological innovations the ...
Mobile devices today are commonly used. In museums information about exhibits can often be accessed ...
Creating a mobile urban tourism storytelling application presents several interactivity challenges o...
Urban games and other forms of field games, such as Questing, are innovative ideas for presentation,...
REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. Th...
REXplorer is a pervasive game service launching in June 2007. The game aims at persuading on site t...
Gaming as a cutting-edge concept has recently been used by some innovative tourism sectors as a mark...
Gaming as a cutting-edge concept has recently been used by some innovative tourism sectors as a mark...
The paper describes and evaluates a recent project in Aalborg, Denmark, dealing with the communicati...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
Gameplay has recently unfolded as playfulness in various cultural forms using mobile technologies. T...
Video games can be considered a strong asset in the tourism industry. It is a form of media that all...
We discuss the user study of a mobile cultural heritage game, designed to stimulate reflection about...
Web-based Public Information Systems of the kind common in tourism do not satisfy the needs of the c...
With the emergence of new technologies and the development of existing technology, the world is on...
Using prior models regarding online consumer behavior and adoption of technological innovations the ...
Mobile devices today are commonly used. In museums information about exhibits can often be accessed ...
Creating a mobile urban tourism storytelling application presents several interactivity challenges o...
Urban games and other forms of field games, such as Questing, are innovative ideas for presentation,...